Difference between revisions of "Static Charge"

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Static Charge is a rune effect the Monk's [[Fists of Thunder]] skill.  
 
Static Charge is a rune effect the Monk's [[Fists of Thunder]] skill.  
  
Static Charge is enabled at level 30 and adds a [[Chain Lightning]] effect to the third and final hit of the combo, making this a useful [[AoE]] attack that hits multiple enemies for lightning damage.
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Static Charge is enabled at level 30. It places a charge of static electricity on your target, causing them to take 37% weapon damage as Lightning for 5 seconds while the Monk attacks other enemies.
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The trick of this is to hit the boss or a large target first, and then pummel other monsters in the area. The Monk deals full damage to everything he hits, plus 37% of damage to all monsters with the "charge" on them.  
  
  

Revision as of 01:56, 14 May 2012

Static Charge is a rune effect the Monk's Fists of Thunder skill.

Static Charge is enabled at level 30. It places a charge of static electricity on your target, causing them to take 37% weapon damage as Lightning for 5 seconds while the Monk attacks other enemies.

The trick of this is to hit the boss or a large target first, and then pummel other monsters in the area. The Monk deals full damage to everything he hits, plus 37% of damage to all monsters with the "charge" on them.


Name Level Description

<skill class="Monk">Fists of Thunder</skill> <skill class="Monk" rune="Static Charge">Fists of Thunder</skill>

Screenshots and videos of this effect will be added post-release.


Trivia

Prior to the skill rune revision in November 2011, this effect was enabled by the Obsidian rune.

A Wizard skill from much earlier in development shared this same name. Archived info about that now-removed skill can be seen here: