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Death

908 bytes added, 02:59, 12 May 2012
Fatalities
===Fatalities===
[[Image:Mon-siegebreaker-decapitation.jpg|thumb|250px|[[Siegebreaker]] chomps.]]Besides the normal death animations, there are plans to include semi-random special death animations that are keyed to special bosses, such as the amazing decapitation death [[Siegebreaker]] inflicted upon one of the Barbarians in the WWI Gameplay movie. D3 Community Manager [[Bashiok]] answered a question about this in a forum post. <ref>[http://www.diii.net/n/681638/bashiok-quick-answers Bashiok forum post] - August 2009</ref>
D3 Community Manager [[Bashiok]] answered a question about this in a forum post. <ref>[http://www.diii.net/n/681638/bashiok-quick-answers Bashiok forum post] - August 2009</ref> ::'''''Will there be more boss-specific [[fatalities ]] like the [[Barbarian]] head bite by [[Siegebreaker]]?'''''<br>
::''That's what we would like to do. We'd like it that when a player dies to a boss we may have a special/random event or death animation specific to that boss. So if you're going to die or have died to a boss, there's a random chance that you'll see something other than a normal death. That's the dream any way.''
::''Well what we want to do with that, especially for particular bosses is have when essentially when the player is very low on health and they're about to die the boss essentially checks like when it attacks you, did I just do enough damage to kill you? And if so then instead of just doing his normal attack he'd actually play some kind of special I pick you up and eat you or I throw you up in the air and knock you around like a baseball or something like that. It's a system that really our announcement video we tested it for the first time, mainly just to see – can we actually do this kind of animation interaction between the characters but the actual system itself is still not in there but we do plan to do that and that's primarily where. We might do some other things, we've talked about [[physics]] based deaths we've talked about having the characters if they like die to a cold monster he might completely freeze solid into a statue and then shatter or things like that but we haven't decided at this point if that's exactly what we're going to do.''
Unfortunately, this feature did not make it into the actual game, as revealed in January 2012. [http://diablo.incgamers.com/blog/comments/no-gruesome-character-death-animations-in-diablo-iii] <blue>Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the [[HardcoreSiegebreaker]] players might want to try out some softcorewas a scripted sequence we set up specifically for that video. It was never implemented, just to run around and die never actually worked without someone sitting there typing in interesting waysa bunch of commands to get it all to fire off properly. It’s still something we’d like to do, though.
All things considered there are just higher priority tasks sometimes. We’d love, for example, to have the monk display his weapons during all of his skill animations. But it’s an enormous animation and effects investment to get it done, and we have to weigh all of these things against other features and polish. A lot of the skills we could improve have multiple animation sets, multiplied twice for each gender, and then multiplied by each weapon type he can equip. That can be 40 or more unique animations, and then there’s a full FX pass, approvals, QA testing, etc. etc. and that’d just be for 1 skill.
This information also creates more questionsWe have our wish lists, though. How many such special animations are there? Do all the bosses have some special fatality move they only show when they kill a character in a special way? Do any regular monsters have such talents? Do players die in as wide but it’s a variety balancing act of ways as monsters? Shattering resources. Ideally our choices when frozenbalancing go toward setting realistic limitations, falling down and burning to a cinder from flame, charring to a skeleton from lightning, etc?producing the best game possible. </blue>
==Hardcore Mode==