Difference between revisions of "Bloodthirst (skill)"

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'''Bloodthirst''' is a Tier IV [[skill]] from the [[Barbarian]]'s [[Juggernaut Skill Tree]], which causes the Barbarian to gain [[life]] based on the amount of damage he deals, in a traditional [[leech]]-skill. It is the prerequisite of [[Strong Constitution]].
 
'''Bloodthirst''' is a Tier IV [[skill]] from the [[Barbarian]]'s [[Juggernaut Skill Tree]], which causes the Barbarian to gain [[life]] based on the amount of damage he deals, in a traditional [[leech]]-skill. It is the prerequisite of [[Strong Constitution]].
  
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{{Archive|[[BlizzCon 2009]]|[[Bloodthirst]] in July 2011|[[Barbarian skills]]; or see [[Barbarian skill archive]] for all removed Barbarian skills}}
  
  
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|prerequisite of= [[Strong Constitution]]
 
|prerequisite of= [[Strong Constitution]]
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The Barbarian feasts upon the pain of his enemies, becoming healthier with every strike.
 
The Barbarian feasts upon the pain of his enemies, becoming healthier with every strike.
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[[category:Juggernaut skills]]

Latest revision as of 07:11, 4 May 2012

Bloodthirst is a Tier IV skill from the Barbarian's Juggernaut Skill Tree, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill. It is the prerequisite of Strong Constitution.


Important.png Archived Article [e]
Bloodthirst (skill) is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

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Background[edit | edit source]

Diablo III Skill [e]
Diablo III Logo.jpg
Bloodthirst

Active, 5 ranks

Used by: Barbarian
Skill Description:
Once active, the Barbarian will be healed X% of the damage he causes for Y seconds. Can only be used every 60 seconds
Skill Details:
Type: Buff
Quantity: % of weapon dmg.
Effect: Self
School: Physical
Fury cost: 1 Orb
Cast time: None
Duration: None
Cooldown: 60 seconds
Synergies: None
Requires: N/A
Prereq of: N/A

The Barbarian feasts upon the pain of his enemies, becoming healthier with every strike.


Skill Design[edit | edit source]

Bloodthirst is a simple skill, if you were to look at it through the WarCraft II (or DotA) perspective, you would understand this skill as a 30% lifesteal for 10 seconds. In Diablo 2 most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.


Skill Rank Table[edit | edit source]

(legend (A) = Assumed)

  • Rank: 1/5
    • Once active, the Barbarian will be healed 30% of the damage he causes for 10 seconds. Can only be used every 60 seconds.
    • Fury Cost: 1 Fury Orb
  • Rank: 2/5
    • Once active, the Barbarian will be healed 35% of the damage he causes for 12 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb
  • Rank: 3/5
    • Once active, the Barbarian will be healed 40% of the damage he causes for 14 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb
  • Rank: 4/5
    • Once active, the Barbarian will be healed 45% of the damage he causes for 16 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb
  • Rank: 5/5
    • Once active, the Barbarian will be healed 50% of the damage he causes for 18 seconds. Can only be used every 60 seconds. (A)
    • Fury Cost: 1 Fury Orb


Synergies[edit | edit source]

Skill Synergies[edit | edit source]

  • Bash: The 200% damage of this skill will bring in a lot of health.
  • Cleave: The Health gained from attacking multiple monsters at once will be huge.
  • Revenge: Activating Revenge within the time frame of Bloodthirst will bring in huge amounts of hp, but you are limited to the small window of opportunity.


General Synergies[edit | edit source]

  • Weapons with High damage will bring in more hp per hit, but they will be slow.
  • Weapons with Fast attack speed will bring in hp faster, but in small chunks.


Skill Rune Effects[edit | edit source]

  • None known.


Development[edit | edit source]

Skill was first introduced in the BlizzCon 2009 demo. There is no more information about previous iterations.



Media[edit | edit source]

You can find pictures in the Diablo 3 screenshot and picture gallery:



References[edit | edit source]