Difference between revisions of "Storm Skill Tree"

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{{Archive|[[BlizzCon 2009]]|None|[[Wizard skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
'''<span style="color:red;">[[Wizard]] skills are currently getting the same overhaul the [[Barbarian]], [[Monk]] and [[Witch Doctor]] already have had. Please check out the [[Wizard skill archive]] for older skills, or the [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees article] for current ones. Thank you!</span>'''
 
  
 
[[Image:Skill-tree-blizzcon09-storm-muldric.jpg|frame|Wizard's Storm skill tree as of [[BlizzCon 2009]].]]
 
[[Image:Skill-tree-blizzcon09-storm-muldric.jpg|frame|Wizard's Storm skill tree as of [[BlizzCon 2009]].]]
 
 
 
==Storm skills==
 
==Storm skills==
 
Spells that bring in the cold air from the stratosphere, or brings forth lightning bolts flung at enemies.
 
Spells that bring in the cold air from the stratosphere, or brings forth lightning bolts flung at enemies.
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[[category:Skill archive]]
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[[category:Wizard skill archive]]
 
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[[category:Storm skills]]
 
 
[[Category:Conjuring skills]]
 
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Latest revision as of 03:59, 3 May 2012

The Storm skill tree is a Wizard skill tree that focus on traditional elemental attacks, like the sorceress of Diablo II.


Useful skill links:



Important.png Archived Article [e]
Storm Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

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Wizard's Storm skill tree as of BlizzCon 2009.

Storm skills[edit | edit source]

Spells that bring in the cold air from the stratosphere, or brings forth lightning bolts flung at enemies.


Tier I[edit | edit source]

  • Charged Bolt
    • Launch a volley of 3 electric bolts that deal X-Y lightning damage each.
  • Ice Armor
    • A field of ice slows movement and attack speed of enemies that attack you at close range, and causes X cold damage.


Tier II[edit | edit source]

  • Frost Nova
    • An explosion of ice pelts nearby enemies for X-Y cold damage. Has an additional Z% chance of a critical hit.
  • Electrocute
    • Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage.


Tier III[edit | edit source]


Tier IV[edit | edit source]

  • Bonechilling Cold
    • Frozen targets take X% additional damage from all attacks.
  • Ray of Frost
    • Project a beam of cold energy that deals X cold damage per second.


Tier V[edit | edit source]

  • Blizzard
    • Call down shards of ice to pelt an area dealing X-Y cold damage per second for 3 seconds.
  • Storm Armor
    • Surround yourself in electrical energy. Electric bolts are automatically fired at attackers for X to Y damage. Armor spells affect you and all nearby allies and you can only be affected by one armor spell at a time.


Tier VI[edit | edit source]

  • Storm Power
    • Increase damage of all lightning and ice spells.


References[edit | edit source]