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Plague of Toads

1,424 bytes added, 19:46, 24 March 2012
beta patch 15 update
[[File:IconPlagueToads.png|left]]
[[File:Plague-of-toads2.jpg|thumb|300px|right|Toads vs. [[Dune Thresher]].]]'''Plague of Toads''' is a Physical Realm Primary [[Witch Doctor skill]] unlocked at [[clvl|level]] 211, which summons a pack of poisonous toads who hop into enemies and explode, dealing poison damage.
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==Skillrune Effects==
The following is a very quick listsummary. See the [[Plague of Toads rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Plague of Toads</skill>
 
==Skill Design==
[[File:Plague-of-toads2.jpg|thumb|200px|right|Plague of Toads in action]]
The toads behave much like [[Shock Pulse]] bolts, scattering out from the Witch Doctor and spreading out semi-randomly. The accuracy of this [[skill]] with just one cast is suspect. It's best spammed, cast six or eight times in rapid succession against a large number of attackers, especially if the enemies are large or are moving around erratically, which makes them more likely to encounter multiple toads.
==Synergies==
* No The following [[synergiesWitch Doctor passives]] with any provide a benefit to Plague of Toads:{{Passive skills header}}{{Witch Doctor Passive Bad Medicine}}{{Witch Doctor Passive Pierce the [[passive skill]]s are yet known.Veil}}{{Witch Doctor Passive Fetish Sycophants}}
Plague of Toads was available in the [[BlizzCon 2010]] gameplay demo as a Tier 1 skill in the new tree-less system, but it wasn't one of the Witch Doctor's starting skills. Skill tiers were removed for the [[July 2011 Press Event]], and Plague of Toads became a level 2 skill.
===Beta===
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Plague of Toads became a level 2 skill. [[Flux]] tried it out again, and had this to say about it:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report]
 
<blockquote>''This skill might have more utility later in the game than in the beta, since the monsters are so weak early on that one or two toads is usually enough to finish them off. If the enemies took more damage, a Witch Doctor could stand back and cast up 10 or 12 rows of these guys, sending them hopping into the enemies in devastating waves of splattering goo. The biggest drawback to that approach is that the toads advance slowly and don’t go that far before they splat, whether they find a target or not.</blockquote>
 
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Plague of Toads was classified as a Secondary skill and moved up to level 5. For [[Beta Patch 15]], it was re-classified as a primary skill, bumped up to level 11, and had its mana cost increased.
===Previous Versions===
* [http://diablo.incgamers.com/blog/comments/diablo-on-crafted-sets-and-toad-licking/ @Diablo on Crafted Sets and Toad Licking] -- Incgamers 12th Dec 2010
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report Witch Doctor Beta Skills Mega-report: Part One] -- IncGamers 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Blizzard's Official Diablo III 13th Sep 2011Site
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