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Electrocute

432 bytes added, 23:59, 11 March 2012
beta patch 14 update
[[File:IconElectrocute.png|left]]
[[File:Wiz-electrocute1.jpg|thumb|400px350px|right|Electrocute in action.]]'''Electrocute''' is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 1115, which electrocutes an enemy over time.
This is a [[Signature spell]]. Signature spells are free to cast.
==Skill Design==
The description of this [[skill]] is incomplete, since it has a hefty [[mana]]-per-second cost, and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemies.
 
Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.
Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently. That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range.
 ==Electrocute =Video===
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
==Synergies==
Electrocute benefits from the following [[Wizard passives]]: {{Passive skills header}}{{Wizard Passive Glass Cannon}}{{Wizard Passive Prodigy}}{{Wizard Passive Paralysis}}{{Wizard Passive Arcane Dynamo}}None added yet.
==Development==
[[File:Wiz-electrocute2.jpg|thumb|350px300px|Electrocute snakes through some [[Skeletal Executioner]]s.]]
'''Electrocute''' was first shown at [[BlizzCon 2008]], where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the [[Storm Skill Tree]].
<blockquote>''It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.</blockquote>
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Electrocute became a level 6 skill. It was moved up to level 13 during the [[betaFlux]], and when the skill system was once again overhauled for the found it very useful:[[Beta Patch 13http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]] in February 2012, Electrocute was classified as a Primary skill and dropped to level 11.
<blockquote>''Electrocute is great fun to use, and would be so even if it wasn’t so powerful. The skill works a bit like Chain Lighting, with a single electrical bolt fired out that hits a target and then jumps to other nearby enemies. Electrocute moves much more quickly than Chain Lightning ever did though, and while the damage is quite variable in the beta, it’s generally high enough to wipe out any normal monster with a single flicker.</blockquote>
 
With the [[Beta Patch 8]] of December 2011, all [[signature skills]] became free to cast at any level, and Electrocute was bumped up to level 13. When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Electrocute was classified as a Primary skill and dropped to level 11. For March's [[Beta Patch 14]], it moved to level 15, making it unplayable in the beta.
===Previous Versions===
See the [[Wizard skill archive]] for more details on previous versions of Electrocute and other Wizard skills.
 
===In Other Games===
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==References==
<span style="font-size: 10px;"><references/></span>
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- IncGamers 4th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III 12th Sep 2011Site
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