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Teleport

64 bytes removed, 21:28, 7 March 2012
skill effects switched to DB link
[[File:IconTeleport.png|left]]
[[File:Wiz-teleport1.jpg|thumb|350px|right|Teleport in action.]]'''Teleport''' is a Utility Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 1822, allowing the [[caster]] to instantly transport herself a short distance through the air.
This skill is the Wizard's [[movement ability]].
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==Background==
[[File:Wiz-teleport1.jpg|thumb|200px|right|Teleport in action]]
The Teleport [[skill]] is a way for trained [[magic]] users to traverse the [[Ether]] - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques. The Teleport spell is only reliable over short distances, to jump gaps, or to escape immediate danger.
==Skill Skillrune Effects==The following is a very quick listsummary. See the [[Teleport rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skills header}}{{<skill class="Wizard Skill ">Teleport}}{{Wizard Skillrune Wormhole}}{{Wizard Skillrune Calamity}}{{Wizard Skillrune Reversal}}{{Wizard Skillrune Fracture}}{{Wizard Skillrune Safe Passage}}{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}</skill>
===Teleport Video===
A video of Teleport can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
<blockquote>''Teleport was fun to use, and I was surprised at how quick it was. I’d thought with the new Diablo III animation—where the Wizard leaps up into the air before vanishing, and appears in mid-air and drops to earth on the other end—that it would be kind of slow. Not noticeable. Teleport felt as instantaneous as the Teleport in Diablo II. The delay was from the cooldown, which was around 8 seconds. This effectively turned Teleport into an emergency escape skill, one that was great during the busy scramble of an early round, but one that wasn’t so useful late game, if you were outnumbered and being hunted down.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], and Teleport became a level 18 skill. When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Teleport was classified as a Defensive skill and bumped up to level 22.
===In Other Games===
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit any class besides the [[{{iw|Sorcerer]] Sorcerer}} did so with a much longer casting time, as with all spells.
In [[Diablo II]] there was only one class capable of using {{iw|Teleport Teleport}} without the use of the rune word {{iw|Enigma Enigma}}, the {{iw|Sorceress Sorceress}}. This was due to Diablo II having individual skill trees rather than just a spellbook like in the original Diablo.
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