'''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.'''
'''Willpower''' was the new name for the "[[Energy]]" attribute in Diablo III. It was removed from the game in pre-beta development in 2011, and is no longer an attribute.
Initially Diablo III featured four attributes; [[strength]]Originally, [[dexterity]], [[vitality]], and willpower. Willpower governed the amount of each class' resource, along with other functions such as spell damage. After bonus and extra health the first major attribute reshuffling in late 2010, Willpower was one consumption of the five attributes, along with a [[attackhealth globe]], [[precision]], would grant a character. '''1 point of Willpower gave:''' (based on [[defenseClasses|Class]], and )*+x% Spell Damage Bonus*+x% [[vitalityHealth Globe]]. That system was further revised in mid-2011, and Willpower was dropped entirely, presumably since it didn't work well with the varied class resources in Diablo III.Bonus
<blue><b>Willpower: Affects resource in class-specific ways</b><br>- The effects of this stat will change from class to class. It will be our goal to make it roughly equivalently valuable across classes and versus other attributes.<br>- Basically this stat will give you more access to whatever restricts your resource by default: capacity, regen rate, degeneration rate, generation rate, etc.</blue>
More details on exactly how Willpower will work in Diablo III are not yet known. What is known is that attribute Attribute points are not no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
* Willpower is comparable to [[Diablo II]]'s {{iw|Energy Energy}}.
==Development==
OriginallyInitially [[Diablo III]] featured four attributes; [[Strength]], [[Dexterity]], [[Vitality]], and [[Willpower]]. Willpower governed the amount of each class' resource, along with other functions such as spell damage bonus and extra health . After the consumption first major [[Attributes#Attribute changes in 2010|attribute reshuffling in late 2010]], Willpower was one of a the five attributes, along with [[health globeAttack]] would grant a character. '''1 point of Willpower gave:''' (based on , [[Precision]], [[Defense]], and [[Classes|ClassVitality]])*+x% Spell Damage Bonus*+x% . That system was further revised in mid-2011, and [[Health GlobeWillpower]] Bonuswas dropped entirely, presumably since it didn't work well with the varied class resources in Diablo III.
[[Attributes#Attribute changes in 2012|In 2012's attribute changes]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, old stats like [[Strength]] and [[Dexterity]] made a comeback but [[Willpower]] didn't. Instead, [[Intelligence]] was introduced to the game.
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