Difference between revisions of "Precision"
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− | + | :''Where you looking for [[Precision (Monk trait)|Precision]], the archived Monk trait?'' | |
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− | + | '''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.''' | |
− | [[ | + | '''Precision''' was one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governed the chance of making a [[critical hit]] when a character attacked. |
+ | |||
+ | '''Each point of Precision gave:''' | ||
+ | *+x% [[Critical hit|Critical Strike]] Chance (based on [[class]]) | ||
+ | |||
+ | |||
+ | ==Attribute Design== | ||
+ | All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: | ||
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+ | <blue><b>Precision: Increases crit chance</b><br>- This will be tuned to be comparable in power to Attack increases for the most part.<br>- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):<br>- - Cleave crits cause monsters to explode and do damage to those around them.<br>- - Lifesteal could be an ‘on crit only’ affix.<br>- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.<br>- This stat has no secondary effect.</blue> | ||
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+ | Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | ||
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+ | |||
+ | |||
+ | ==Development== | ||
+ | Originally, Precision was part of [[Dexterity]] which governed a character's chance to [[Critical hit|critically hit]] a target, doing more damage. Dexterity also increased the character's chance to dodge an attack and lowered the character's chance of being interrupted by getting hit. | ||
+ | |||
+ | '''1 point of Dexterity gave:''' (based on [[classes|Class]]) | ||
+ | *+x% [[Critical hit|Critical Strike]] Chance | ||
+ | *+x% Dodge Chance | ||
+ | *Lowered chance of being interrupted by getting hit. | ||
+ | |||
+ | |||
+ | Since the [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Precision was removed from the game and replaced with [[Dexterity]]. | ||
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+ | Item affix +[[Critical hit|chance to critically hit]] will fill in for Precision. | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | [[category:attributes archive]] |
Latest revision as of 18:24, 18 February 2012
- Where you looking for Precision, the archived Monk trait?
This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.
Precision was one of the core attributes for characters in Diablo III. It governed the chance of making a critical hit when a character attacked.
Each point of Precision gave:
- +x% Critical Strike Chance (based on class)
Attribute Design[edit | edit source]
All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:
- This will be tuned to be comparable in power to Attack increases for the most part.
- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):
- - Cleave crits cause monsters to explode and do damage to those around them.
- - Lifesteal could be an ‘on crit only’ affix.
- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.
- This stat has no secondary effect.
Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development[edit | edit source]
Originally, Precision was part of Dexterity which governed a character's chance to critically hit a target, doing more damage. Dexterity also increased the character's chance to dodge an attack and lowered the character's chance of being interrupted by getting hit.
1 point of Dexterity gave: (based on Class)
- +x% Critical Strike Chance
- +x% Dodge Chance
- Lowered chance of being interrupted by getting hit.
Since the attribute overhaul in 2012[2], Precision was removed from the game and replaced with Dexterity.
Item affix +chance to critically hit will fill in for Precision.
References[edit | edit source]
- ↑ Core Attribute Changes- Battle.net 20/12/10
- ↑ Core Attribute Changes- Battle.net 19/01/12