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Attribute changes
:''Where you looking for [[Precision (Monk trait)|Precision]], the archived Monk trait?''
'''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.''' '''Precision''' is was one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs governed the chance of making a [[critical hit]] when a character attacksattacked. '''Each point of Precision gave:'''*+x% [[Critical hit|Critical Strike]] Chance (based on [[class]])
<blue><b>Precision: Increases crit chance</b><br>- This will be tuned to be comparable in power to Attack increases for the most part.<br>- So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):<br>- - Cleave crits cause monsters to explode and do damage to those around them.<br>- - Lifesteal could be an ‘on crit only’ affix.<br>- This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.<br>- This stat has no secondary effect.</blue>
*Lowered chance of being interrupted by getting hit.
Since the [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Precision was removed from the game and replaced with [[Dexterity]].
Item affix +[[Critical hit|chance to critically hit]] will fill in for Precision.
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