Difference between revisions of "Vitality"
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− | Vitality is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[ | + | '''Vitality''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[Life]] a character has. |
− | + | '''Each point of Vitality gives:''' | |
+ | *+x to [[Life]]. | ||
− | |||
− | + | ==Attribute Design== | |
+ | All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: | ||
+ | |||
+ | <blue><b>Vitality: Increases health</b><br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blue> | ||
+ | Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | ||
* Read more about [[Diablo II]]'s {{iw|vitality Vitality}}. | * Read more about [[Diablo II]]'s {{iw|vitality Vitality}}. | ||
− | == | + | |
+ | ==Development== | ||
Originally, Vitality governed a character's [[life]] and [[mana]] regeneration. | Originally, Vitality governed a character's [[life]] and [[mana]] regeneration. | ||
Line 15: | Line 20: | ||
*+x [[Life]] | *+x [[Life]] | ||
*[[Mana]] Regeneration of +x per second | *[[Mana]] Regeneration of +x per second | ||
+ | |||
+ | |||
+ | Although attributes have been changed twice in the development of [[Diablo III]], Vitality stayed the same during the [[Attributes#Attribute changes in 2012|attributes overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>. | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
[[category:basics]] | [[category:basics]] | ||
[[category:character]] | [[category:character]] | ||
[[category:attributes]] | [[category:attributes]] |
Latest revision as of 18:23, 18 February 2012
Vitality is one of the core attributes for characters in Diablo III. It governs the amount of Life a character has.
Each point of Vitality gives:
- +x to Life.
Attribute Design[edit | edit source]
All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:
Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).
Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development[edit | edit source]
Originally, Vitality governed a character's life and mana regeneration.
1 point of Vitality gave: (based on Class)
Although attributes have been changed twice in the development of Diablo III, Vitality stayed the same during the attributes overhaul in 2012[2].
References[edit | edit source]
- ↑ Core Attribute Changes- Battle.net 20/12/10
- ↑ Core Attribute Changes- Battle.net 19/01/12