Difference between revisions of "Vitality"

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Vitality is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[life]] a character has.  
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'''Vitality''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[Life]] a character has.
  
All attributes have changed since their original conception. [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]about these changes on the Battle.net forums on December 20, 2010:
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'''Each point of Vitality gives:'''
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*+x to [[Life]].
  
<blockquote>'''Vitality: Increases health'''<br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blockquote>
 
  
More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
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==Attribute Design==
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All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>:
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<blue><b>Vitality: Increases health</b><br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blue>
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Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
 
* Read more about [[Diablo II]]'s {{iw|vitality Vitality}}.
 
* Read more about [[Diablo II]]'s {{iw|vitality Vitality}}.
  
  
===History===
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==Development==
 
Originally, Vitality governed a character's [[life]] and [[mana]] regeneration.
 
Originally, Vitality governed a character's [[life]] and [[mana]] regeneration.
  
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*+x [[Life]]
 
*+x [[Life]]
 
*[[Mana]] Regeneration of +x per second
 
*[[Mana]] Regeneration of +x per second
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Although attributes have been changed twice in the development of [[Diablo III]], Vitality stayed the same during the [[Attributes#Attribute changes in 2012|attributes overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>.
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==References==
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<references/>
  
 
[[category:basics]]
 
[[category:basics]]
 
[[category:character]]
 
[[category:character]]
 
[[category:attributes]]
 
[[category:attributes]]

Latest revision as of 18:23, 18 February 2012

Vitality is one of the core attributes for characters in Diablo III. It governs the amount of Life a character has.

Each point of Vitality gives:


Attribute Design[edit | edit source]

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).

Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.


Development[edit | edit source]

Originally, Vitality governed a character's life and mana regeneration.

1 point of Vitality gave: (based on Class)

  • +x Life
  • Mana Regeneration of +x per second


Although attributes have been changed twice in the development of Diablo III, Vitality stayed the same during the attributes overhaul in 2012[2].


References[edit | edit source]

  1. Core Attribute Changes- Battle.net 20/12/10
  2. Core Attribute Changes- Battle.net 19/01/12