Difference between revisions of "Scrolls"

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Scrolls return in Diablo III, with some key differences.
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{{Archived|January 2012|Removed from the game}}
  
Diablo II had just two types of scrolls; [[Identify]] and [[Town Portal]].  Both types could be stored in [[tome]]s or [[book]]s, that held up to 20 of them, for convenience. (It's not known if there are tomes in Diablo III; possibly not, since scrolls stack.)
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Many types of scrolls were present during Diablo 3's development, but as of January 2012, late in the beta test, all scrolls have been removed, though some may return post-release, in rebalanced form.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/145707/companion-and-reforging-scrolls-removed#postId_395092 Companion and Reforging Scrolls Removed] - Blizzard, 26/1/2012</ref>
  
Diablo III also has just two types of scrolls (so far revealed).  
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<blue>A few more changes have made their way in to Diablo III beta patch 10, including the removal of Scrolls of Companion and Scrolls of Reforging, and we’ll be updating the patch notes to reflect that.
  
[[File:Scroll-id1.jpg|frame|ID scrolls stack.]]
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In both cases these are features we felt were underdeveloped and just not quite good enough for the game in their current state. The companion pets felt like they were mandatory to maximize play efficiency and some of the pets were too cutesy for the gritty, dark world of Sanctuary. Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.
[[Identify Scroll]]s, which work just as they have in the other games in the series. All types of magical items, including sets, uniques, rares, legendary, and others, are found unidentified. An NPC can identify them for you in town ([[Deckard Cain]] in D2, and probably in D3 as well), or they can be identified anywhere by the use of an identify scroll.
 
  
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We think we can make companion pets into a much cooler system (both mechanically and visually), and evolve the reforging scrolls into a more meaningful system at some point in the future. For the time being, they will not be in the initial release of the game.</blue>
  
[[File:Scroll-wealth1.jpg]]
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Details about Scrolls prior to their removal have been saved for posterity.
[[Scroll of Wealth]] is a new type of scroll in Diablo III. Using this scroll allows you to sell items anywhere, even out in the dungeons. It's essentially a convenience.
 
  
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==Details==
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==Scroll of Identify==
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[[File:Scroll-id1.jpg|frame]]
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[[Identify Scroll]]s were present during the entire development cycle until they were removed late in beta testing. The announcement was made by Jay Wilson in January 2012.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2#more-12130 Diablo 3 Progress Report] - Blizzard, 19/1/2012</ref>
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The scrolls were replaced by an inherent identification function; players need merely right click on an unidentified item and after a two-second casting time, the item identifies itself.
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Identification became much less important during development, when blue (magical) items were changed to '''not''' require identification. Only yellow (rare), green (set) and orange (legendary) items must be identified.
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Unlike in Diablo 1 and Diablo 2, [[Deckard Cain]] was never a source of item identification in Diablo 3. The [[Mystic]] was, when she and the other [[Artisans]] were first revealed, though she lost that knack during development, and was ultimately removed from the game entirely.
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==Scroll of Wealth==
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[[File:Scroll-wealth1.jpg|frame]]
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The [[Scroll of Wealth]] was removed from the game during development, and replaced by the [[Cauldron of Jordan]], an interface item that allowed players to sell items from anywhere in the dungeons.
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The CoJ was removed late in the beta test, as the developers felt it was too convenient and an exploit, as it along with the (also removed) [[Nephalem Cube]], made things too easy and destroyed a sense of game flow by enabling players to never return to town.
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==Scroll of Town Portal==
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[[File:Town-portal-belt1.jpg|thumb|250px|Town Portal on the [[belt interface]].]]
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[[Town Portal]]s changed form and status in Diablo III repeatedly during development. Initially the scrolls were just as they were in Diablo II; objects that opened a blue portal in the dungeon. After some testing these were removed as the developers felt they were too easily exploited to escape from dangerous situations. Players were expected to use the frequent [[waypoint]]s for town travel, and various traveling [[NPC]] merchants and other conveniences were added to allow selling in the dungeons.
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This theory changed during development, when the [[Stone of Recall]] was added to the game. This interface object allowed for a return to town from any dungeon location, but came with a five second casting time, and no longer created a portal in the dungeon; the character was instead teleported back to town, where a blue portal appeared for traveling back to the dungeon.
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This feature evolved back into a Town Portal that was housed directly on the belt interface, after the Stone of Recall was removed during late beta testing.
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==Scroll of Companion==
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[[File:SoCicon.jpg|frame]]
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The [[Scroll of Companion]] was removed from the game during the beta test. When functional, it allowed characters to summon a small animal or insect pet that would scurry or fly around, picking up all of the stacks of gold that dropped from monsters, chests, destructibles, and all other sources.
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It was a very convenient feature, but it proved so useful that it become almost mandatory, which the developers didn't like. There were also some debates over the thematic appropriateness of some of the cute and fuzzy pets.
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This feature may well return post-release, if the developers can find a way to make it less than mandatory.
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==Scrolls of Reforging==
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The various types of [[Scrolls of Reforging]] will not be included in the release version of Diablo III, but may return in a patch or an expansion, if the developers can balance them to their liking. 
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These scrolls were never usable in the beta, but were in the game code and even on Blizzard's site, for some time. They allowed a character to reroll the stats on an item, much as some of the {{iw|Horadric_Cube_recipes cube recipes}} did in Diablo II. There were three qualities of this scroll, themed to work on rare, set, and legendary items.
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* See the [[Scroll of Reforging]] article for full details.
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==Scroll of Greed==
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This item is seen in the game code, but has never been enabled or officially commented on.
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* Scroll of Greed: Shows treasure on map.
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''The power locked within each treasure of antiquity is far too valuable to squander.''
  
[[Town Portal Scrolls]] are out of the game entirely. The [[D3 Team]] felt they were exploitative and made immersive combat too hard to create. So they're gone; their removal doing much to spur the creation of scrolls of wealth, as well as the [[salvaging]] system.
 
  
  
 
==Media==
 
==Media==
  
Images of scrolls, as seen in Diablo III.
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Images of scrolls, as seen in Diablo III, some of which are outdated.
  
 
<gallery>
 
<gallery>
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File:Scroll-id-buy1.jpg|ID scrolls for sale. 30 gold.
 
File:Scroll-id-buy1.jpg|ID scrolls for sale. 30 gold.
 
File:Scroll-wealth1.jpg|Scroll of wealth, in the inventory.
 
File:Scroll-wealth1.jpg|Scroll of wealth, in the inventory.
File:Tome-id1.jpg|Book of Identify?
 
 
</gallery>
 
</gallery>
  
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=References=
  
 
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<font size="-3">
[[category:scrolls]]
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<references/>
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</font>

Latest revision as of 05:28, 30 January 2012


Important.png Archived Article [e]
Scrolls is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:
    January 2012
Currently updated version of this article is:
    Removed from the game


Many types of scrolls were present during Diablo 3's development, but as of January 2012, late in the beta test, all scrolls have been removed, though some may return post-release, in rebalanced form.[1]

A few more changes have made their way in to Diablo III beta patch 10, including the removal of Scrolls of Companion and Scrolls of Reforging, and we’ll be updating the patch notes to reflect that.

In both cases these are features we felt were underdeveloped and just not quite good enough for the game in their current state. The companion pets felt like they were mandatory to maximize play efficiency and some of the pets were too cutesy for the gritty, dark world of Sanctuary. Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.

We think we can make companion pets into a much cooler system (both mechanically and visually), and evolve the reforging scrolls into a more meaningful system at some point in the future. For the time being, they will not be in the initial release of the game.

Details about Scrolls prior to their removal have been saved for posterity.

Details[edit | edit source]

Scroll of Identify[edit | edit source]

Scroll-id1.jpg

Identify Scrolls were present during the entire development cycle until they were removed late in beta testing. The announcement was made by Jay Wilson in January 2012.[2]

The scrolls were replaced by an inherent identification function; players need merely right click on an unidentified item and after a two-second casting time, the item identifies itself.

Identification became much less important during development, when blue (magical) items were changed to not require identification. Only yellow (rare), green (set) and orange (legendary) items must be identified.

Unlike in Diablo 1 and Diablo 2, Deckard Cain was never a source of item identification in Diablo 3. The Mystic was, when she and the other Artisans were first revealed, though she lost that knack during development, and was ultimately removed from the game entirely.


Scroll of Wealth[edit | edit source]

Scroll-wealth1.jpg

The Scroll of Wealth was removed from the game during development, and replaced by the Cauldron of Jordan, an interface item that allowed players to sell items from anywhere in the dungeons.

The CoJ was removed late in the beta test, as the developers felt it was too convenient and an exploit, as it along with the (also removed) Nephalem Cube, made things too easy and destroyed a sense of game flow by enabling players to never return to town.


Scroll of Town Portal[edit | edit source]

Town Portal on the belt interface.

Town Portals changed form and status in Diablo III repeatedly during development. Initially the scrolls were just as they were in Diablo II; objects that opened a blue portal in the dungeon. After some testing these were removed as the developers felt they were too easily exploited to escape from dangerous situations. Players were expected to use the frequent waypoints for town travel, and various traveling NPC merchants and other conveniences were added to allow selling in the dungeons.

This theory changed during development, when the Stone of Recall was added to the game. This interface object allowed for a return to town from any dungeon location, but came with a five second casting time, and no longer created a portal in the dungeon; the character was instead teleported back to town, where a blue portal appeared for traveling back to the dungeon.

This feature evolved back into a Town Portal that was housed directly on the belt interface, after the Stone of Recall was removed during late beta testing.


Scroll of Companion[edit | edit source]

SoCicon.jpg

The Scroll of Companion was removed from the game during the beta test. When functional, it allowed characters to summon a small animal or insect pet that would scurry or fly around, picking up all of the stacks of gold that dropped from monsters, chests, destructibles, and all other sources.

It was a very convenient feature, but it proved so useful that it become almost mandatory, which the developers didn't like. There were also some debates over the thematic appropriateness of some of the cute and fuzzy pets.

This feature may well return post-release, if the developers can find a way to make it less than mandatory.


Scrolls of Reforging[edit | edit source]

The various types of Scrolls of Reforging will not be included in the release version of Diablo III, but may return in a patch or an expansion, if the developers can balance them to their liking.

These scrolls were never usable in the beta, but were in the game code and even on Blizzard's site, for some time. They allowed a character to reroll the stats on an item, much as some of the cube recipes did in Diablo II. There were three qualities of this scroll, themed to work on rare, set, and legendary items.


Scroll of Greed[edit | edit source]

This item is seen in the game code, but has never been enabled or officially commented on.

  • Scroll of Greed: Shows treasure on map.

The power locked within each treasure of antiquity is far too valuable to squander.


Media[edit | edit source]

Images of scrolls, as seen in Diablo III, some of which are outdated.

References[edit | edit source]

  1. Companion and Reforging Scrolls Removed - Blizzard, 26/1/2012
  2. Diablo 3 Progress Report - Blizzard, 19/1/2012