Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Nephalem cube

267 bytes added, 06:27, 29 January 2012
no edit summary
==Official Removal Announcement==
[[FileImage:NephcubeSalvage_box2010.jpg|thumb|300px150px|Early left|The cube design tooltipas of [[BlizzCon]] 2010.]]
[[Jay Wilson]] revealed the demise of the Nephalem Cube in a blog post in January 2012.[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog]
<br>
The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.</blue>
 
==Nephalem Cube Story Implications==
[[File:Salvage-cube-hover.jpg|frame|Original graphic and interface location.]]
While the cube has been removed from the game, speculation that it might tell us something about the story and plot of Diablo III continues.
[[File:Nephcube.jpg|thumb|300px|Early cube design tooltip.]]
There is a three level dungeon in Act One (not found in the Beta test) called the Nephalem Caves; many fans speculated that perhaps the full game would send players on a quest to that dungeon, and that's where we would find the Nephalem Cube, along with additional story information about the Nephalem. Now that the cube is gone, it's not known if that dungeon will keep the same name and/or plot advancing function.
It's also virtually identical to the ''Hellgate: London'' system that allowed players to break down items into their components, which could then be used in recipes to create new items.
 
[[File:Nephalem-cube-tooltip.jpeg|center|frame|Nephalem Cube [[tooltip]] as seen during the beta test.]]