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Combat

1,175 bytes added, 13:10, 18 January 2012
Damage Types
==Damage Types==
As in previous games in the series, there are numerous types of damage in [[Diablo III]]. Various spells, [[skill]]s, [[skillrunesrunes]], and [[weapons ]] channel their destructive might into one (or more) types of damage. Characters and [[monster]]s counter these attacks with equivalent types of resistance and immunities, and players must find the right balance of each if they wish to succeed in their battles.
[[Image:Barb-cold-light.jpg|thumb|300px|Axes with cold and lightning damage show their graphics.]]
Damage in Diablo III takes the following forms. Every form of damage can count for a [[critical hit]] (caused by various item or skill properties) and when a "crit" is landed, a bonus effect is added along with increased damage. Targets that die to critical hits usually explode in gory and thematically-appropriate fashion.
[[Physical Damage]]:
[[Cold Damage]]: Blue in coloration.
* Critical hit: Cold crits freeze targets for 2 seconds.(Duration affected by numerous other factors.)
[[Fire Damage]]: Red in coloration.
[[Lightning Damage]]: White in coloration.
* Critical hit: Lightning crits stun targets for 2 seconds.(Duration affected by numerous other factors.)
[[Disease Damage]]: Green in coloration. (Formerly known as "Toxic.")
[[Holy Damage]]: White in coloration. (Found mostly on [[Monk skills]].) Extra damage to [[Undead]]?
* Critical hit: Unknown.
* Resisted by: Unknown.
==Spell =DamageOver Time===
The actual formula for spell damage is one of the biggest changes to [[combatDoT]] mechanic is much expanded and complicated in Diablo III3. It's been changed to work much like physical damage does; spells now come with a fairly low base damage, much like weapons, and that value No longer is acted upon by attributes, spells, traits, and equipment bonuses, all of which factor in to the final spell equation simply "X damageper second over Y seconds. Equipment with +%spell damage is quite common" In December 2011, and mage characters will want to collect as much equipment of that type as possible[[Bashiok]] delivered an informative forum post on the subject, in order to improve their killing powerwhich you can read below:[http://diablo.incgamers.com/blog/comments/blue-on-skill-dot-and-tool-tip-simplifications]
One <blue>The tick rate of channeled skills is currently scaled by your weapon speed. This has the side effect of making the resource cost go up, which we’re okay with. It’s consistent with the biggest effects philosophy that faster speed weapons consume more resource but may do more damage. Channeled skills might still be better with slower weapons though because on a channeled skill, you have as much mobility as you want, so the “mobility” and “overkill” advantages of this change faster weapons are eroded with channeled abilities, so all you’re left with is that increased mana cost for increased damage.  ===Spell Damage=== The actual formula for spell casters will no longer be able damage is one of the biggest changes to wearing all +[[magic findcombat]] gearin Diablo III. A [[Wizard]] or [[Witch Doctor]] can wear It's been changed to work much like physical damage does; spells now come with a fairly low base damage, much like weapons, and that sort value is acted upon by attributes, spells, traits, and equipment bonuses, all of gear if they wantwhich factor in to the final spell damage. The ratios and relationships in this have changed repeatedly during development, and the final details are not yet finalized. Early in Diablo III's development, but if they forgo equipment with +%spell damage equipment their killing power will was said to be very poor; much like a physical of great importance, especially to mage type characters, who were destined to value it as combat characters do +% weapon damage character trying to play equipment. This system evolved during development, and as of January 2012 such equipment is quite rare in Hell the Beta test, with a base most +damage weaponnow delivered by attributes, especially gear with +[[Attack]] stats.
* See the [[Spells#Spell_Damage|Spell Damage]] article for full details.
 ===Damage Types Update===
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]