Difference between revisions of "Category:Clickables"
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(Created page with "Clickables refers to objects in the game world that can be clicked, or hit by spells, to produce some action. Things like chests, hollow logs, dead bodies, barrels, loose floor t...") |
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Clickables refers to objects in the game world that can be clicked, or hit by spells, to produce some action. Things like chests, hollow logs, dead bodies, barrels, loose floor tiles, and many more such objects are clickable. | Clickables refers to objects in the game world that can be clicked, or hit by spells, to produce some action. Things like chests, hollow logs, dead bodies, barrels, loose floor tiles, and many more such objects are clickable. | ||
− | Most clickables are [[ | + | Most clickables are [[destructible]]s, and will active from a distance when hit with a spell. |
− | Clickables that are not destructibles include things like chests and | + | Clickables that are not destructibles include things like [[chests]] and [[bookcase]]s, which can only be clicked at close range, and can not be destroyed by attacks or spells. |
− | In Diablo III there are also clickable triggers, such as chandelier chains or crumbling walls, that will collapse or trigger falling objects. These do not emit loot, but are basically traps that damage monsters in the vicinity. | + | In Diablo III there are also clickable triggers, such as [[chandelier chains]] or crumbling walls, that will collapse or trigger falling objects. These do not emit loot, but are basically traps that damage monsters in the vicinity. |
[[category:objects]] | [[category:objects]] |
Latest revision as of 12:36, 16 January 2012
Clickables refers to objects in the game world that can be clicked, or hit by spells, to produce some action. Things like chests, hollow logs, dead bodies, barrels, loose floor tiles, and many more such objects are clickable.
Most clickables are destructibles, and will active from a distance when hit with a spell.
Clickables that are not destructibles include things like chests and bookcases, which can only be clicked at close range, and can not be destroyed by attacks or spells.
In Diablo III there are also clickable triggers, such as chandelier chains or crumbling walls, that will collapse or trigger falling objects. These do not emit loot, but are basically traps that damage monsters in the vicinity.