Difference between revisions of "Diablo III FAQ"

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Blizzard's official Diablo III FAQ, released at BlizzCon, August 2009.[http://diablo.incgamers.com/blog/comments/698799] Blizzard has released several different versions of this FAQ, adding information to it each time as they reveal more of the game's characters and other features.
+
Blizzard's official Diablo III FAQ, released at BlizzCon, October 2011.[http://diablo.incgamers.com/blog/comments/698799] Blizzard has released several different versions of this FAQ, adding information to it each time as they reveal more of the game's characters and other features.
  
 
Linked terms point to other wiki articles that add much detail to the barebones info in this FAQ.
 
Linked terms point to other wiki articles that add much detail to the barebones info in this FAQ.
 
* [[Diablo III FAQ: 2008]]
 
* [[Diablo III FAQ: 2008]]
 +
* [[Diablo III FAQ: 2009]]
 +
* [http://www.diablowiki.net/Blizzcon_2011 BlizzCon 2011 Media.]
  
  
==Diablo III FAQ, August 2009==
+
==Diablo III FAQ, October 2011==
  
'''Q:''' What is Diablo III?
+
===What is Diablo III?===
'''A:''' We’re developing Diablo III to be the definitive action role-playing game, and a true continuation of the Diablo series. Players will adventure through rich and varied settings, unraveling an epic storyline, engaging in combat with hordes of monsters and challenging bosses, growing in experience and ability, and acquiring items of incredible power. Diablo III will be a fitting sequel to Diablo II, with the easy [[interface]], fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level.
 
  
'''Q:''' Which characters will be in Diablo III?
+
We’re developing Diablo III to be the definitive action role-playing game and a true continuation of the Diablo series. Players will adventure through rich and varied settings, unraveling an epic storyline, engaging in combat with hordes of [[monsters]] and challenging [[boss]]es, growing in [[experience]] and ability, and acquiring [[items]] of incredible power. Diablo III will be a fitting sequel to Diablo II, with the easy [[interface]], fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level.  
'''A:''' Players will create a male or female hero from one of five distinct classes, such as [[barbarian]], [[witch doctor]], [[wizard]], or [[monk]], each equipped with an array of [[spells]] and abilities. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.
 
  
'''Q:''' What can you say about the announced classes?
+
===Which characters will be in Diablo III?===
'''A:''' Returning from Diablo II, the dual-wielding [[barbarian]] is one of the stoic guardians of [[Mount Arreat]].  Retooled with powerful new abilities and moves, this plate-wearing savage wields ferocious [[weapons]] to annihilate the demonic forces threatening the world of [[Sanctuary]].
 
  
The fearsome [[witch doctor]] hails from the terrifying Tribe of the Five Hills of the legendary [[umbaru]] race. The witch doctor is equipped with spells and alchemical powers; can summon [[mongrels]], locust swarms, and [[zombie]] armies; and hurls fiery concoctions to annihilate any [[demon]] foolish enough to trifle with the powers of the umbaru.
+
Players will create a male or female hero from one of five distinct [[class]]es -- [[barbarian]], [[witch doctor]], [[wizard]], [[monk]], or [[demon hunter]] -- each equipped with an array of [[spells]] and abilities. New customization options will provide for an even greater [[level]] of character specialization than the previous Diablo games, allowing players to create unique characters brimming with power.
  
The [[wizard]] is a wielder of the elements and a master manipulator of time, who combats the hordes of the [[Burning Hells]] by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time.
+
===What can you say about the different classes?===
  
The [[monk]] is a skilled warrior of unparalleled dexterity. Armed with speed, holy fervor, and a quest for physical and spiritual perfection, the monk becomes a deadly apparition in the heat of battle, moving faster than the eye can follow to strike down enemies with a barrage of lightning-fast blows.
+
The heavily armed barbarian is one of the stoic guardians of [[Mount Arreat]]. Armed with powerful abilities and moves, this plate-wearing savage wields ferocious weapons to annihilate the [[demon]]ic forces threatening the world of [[Sanctuary]].
 +
The fearsome witch doctor hails from the terrifying [[Tribe of the Five Hills]] of the legendary [[umbaru]] race. The witch doctor is equipped with spells and alchemical powers; can summon [[mongrel]]s, [[locust swarm]]s, and [[zombie]] armies; and hurls fiery concoctions to annihilate any demon foolish enough to trifle with the powers of the umbaru.
 +
The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the [[Burning Hells]] by launching environment-shattering [[lightning]] bolts, channeling explosive [[arcane]] energies, and creating pockets of space outside of the normal flow of time.
 +
The monk is a skilled warrior of unparalleled dexterity. Armed with speed, [[holy]] fervor, and a [[quest]] for physical and spiritual perfection, the monk becomes a deadly apparition in the heat of battle, moving faster than the eye can follow to strike down enemies with a barrage of lightning-fast blows.
 +
The demon hunter has a sole purpose in life: to track down and destroy every last demonic being that dares to threaten humanity. Lithe and notoriously deadly with a pair of dual [[crossbows]], the demon hunter brings an entire arsenal of gadgets and [[traps]] to the battlefields of Sanctuary.
  
'''Q:''' How did the new monk character class come about?
+
===What is the story of Diablo III?===
'''A:''' We wanted to add another melee character that was still hard-hitting, but lightning fast, to complement the raw strength and brutality of the barbarian. When we set out to design the monk, we wanted him to feel elegant and fluid, like something out of a fighting game. What we came up with is a holy warrior and martial artist who uses a unique arsenal of weaponry, hand-to-hand combat techniques, and a distinctive [[combo]]-based attack system.
 
  
'''Q:''' What is the story of Diablo III?
+
The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.
'''A:''' The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced Hell’s armies -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.
 
  
'''Q:''' Will Diablo III be running on a new engine?
+
===Will players interact with any familiar faces or places in Diablo III?===
A: Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects systems and Havok-powered physics allow for realistic object dynamics and cloth simulation, and enable players to lay waste to the minions of the Burning Hells in spectacular ways.
 
  
'''Q:''' Will Diablo still have randomized events?
+
Yes, definitely. Players will return to [[Tristram]] and certain other locations from the previous games, and they’ll also be exploring new areas of Sanctuary. Players will also encounter several new characters as well as a number of characters from the previous games, including [[Deckard Cain]].
'''A:''' Diablo III builds on the random environments of the previous Diablo games by adding random scripted events and encounters throughout the game, creating a dense and exciting world alive with [[quests]], [[NPCs]], and dynamic encounters.
 
  
'''Q:''' What can you tell us about Battle.net?
+
===Will Diablo III be running on a new engine?===
'''A:''' Diablo III will benefit from [[Battle.net]] upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative play even more fun. We’ll have more details on all these aspects as well as other exciting new features at a later date.
 
  
'''Q:''' How will [[PvP]] be implemented in Diablo III?
+
Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects and [[physics]] systems allow for realistic object dynamics and cloth simulation, enabling players to lay waste to the minions of the Burning Hells in spectacular ways.
'''A:''' With regard to the [[multiplayer]] component of Diablo III, the emphasis will be on cooperative play, but we will also include support for competitive play. What form that support will take is still being discussed, but we are being careful to avoid features that can easily lead to griefing, such as the ability to go hostile at will.
 
  
'''Q:''' When will Diablo III be released?
+
===Will Diablo still have randomized events?===
'''A:''' It’s too early to estimate Diablo III’s [[release date]]. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players. We’re aiming to release Diablo III on both Mac and Windows simultaneously in as many regions as possible, and to localize the game in several languages. We’ll have more details to share about countries, languages, and specific dates as we get closer to release.
 
  
'''Q:''' What will Diablo III be rated?
+
Diablo III builds on the [[random]] environments of the previous Diablo games by adding random scripted [[events]] and encounters throughout the game, creating a dense and exciting world alive with quests, [[NPCs]], and dynamic encounters.
'''A:''' The Diablo III rating will be determined by the ratings boards in each region. We still have a good amount of work to do content-wise, so we’re not quite ready to submit the game for ratings yet.
 
  
'''Q:'''  Will players interact with any familiar faces or places in Diablo III?
+
===What can you tell us about Battle.net?===
'''A:''' Yes, definitely.  Players will return to Tristram and certain other locations from the previous games and they’ll also be exploring new areas of Sanctuary.  Players will also encounter several new characters as well as a number of characters from the previous games including Deckard Cain.
 
  
'''Q:''' What will questing be like in Diablo III? Will it be similar to Diablo II?
+
Diablo III will benefit from [[Battle.net]] upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and playing together even more fun.
'''A:''' Our plans for the story and quest mechanics are still under wraps. We’ll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.
 
  
'''Q:''' What are the system requirements for Diablo III?
+
===Will I need to be connected to the Internet to play Diablo III?===
'''A:''' We’ll announce specific [[system requirements]] at a later date.  
+
 
 +
Yes, players must be online in order to play Diablo III. Diablo III was built from the ground up to take full advantage of the new version of Blizzard's powerful Battle.net platform. Players will have access to several features through Battle.net, including an advanced [[achievement]] system as well as the Diablo III [[banner]] system; a powerful co-op and PvP matchmaking system; comprehensive [[stat]]-tracking; persistent characters that will not expire and are accessible from any computer that has Diablo III installed;
 +
a persistent [[Real ID]] friends list across multiple Blizzard games, along with cross-game chat; a shared [[stash]] accessible by all Diablo III characters on the Battle.net account; and the ability to have friends seamlessly jump in and join you at any time during your quest against the Burning Hells. Together with the security-related benefits that Battle.net provides, these Battle.net-based features are integral to the Diablo III game experience.
 +
 
 +
===How will PvP be implemented in Diablo III?===
 +
 
 +
While Diablo III is designed primarily for cooperative multiplayer, we are building in support for competitive player-vs.-player gameplay as well. We’re focusing on team-based PvP in an [[arena]] setting, allowing groups of players to battle head to head in beautifully hand-crafted locations. We also plan to integrate Battle.net’s [[matchmaking]] system, a progression-based ranking system, and more.
 +
 
 +
===What matchmaking functionality will the game include?===
 +
 
 +
With Diablo III, it will be easier than ever to quickly group up with your friends or other players in the community. When looking for a group, players will be able to simply broadcast an invite to all of their Real ID friends. Anyone who sees this broadcast can accept the offer with one click and automatically be added to their friend’s game.
 +
We’ll also be including a robust public game finder for those times when you just want to play with whoever’s available on Battle.net as opposed to Real ID friends specifically. This feature will bring together players based on different factors, such as the part of the game they’re looking to play through.
 +
Regardless of whom you group with, the game is designed to offer a seamless, fun experience. Players will be able to easily transition between single-player and cooperative play with their characters at any point during their Diablo III campaign, and the game will dynamically adjust to accommodate for additional players midstream. This means more-powerful demons to slay, more loot exploding out of corpses, and more fun on the fly. In addition, the game will offer each player their own individual loot drops, [[health globe]]s will be automatically shared among players, and players will be unable to go hostile at will, all of which should eliminate unfair ambushes and other types of [[griefing]].
 +
For player-vs.-player matchmaking, the game will group players together in the PvP arenas based on level and [[skill]], making for fun, closely matched PvP action.
 +
 
 +
===What is the banner system?===
 +
 
 +
Think you're better than all of your friends? Your banner will prove it. The banner system will be a visual representation of the achievements players earn across all of their Diablo III characters on their Battle.net account. A player’s banner will have multiple components that can be earned through various modes of gameplay. Completing the game at different difficulty levels, defeating bosses, progressing in PvP, playing a [[Hardcore]]-mode character, and earning achievements will all unlock different ways for players to customize their banner and show off what they’ve accomplished.
 +
 
 +
===What is the shared stash?===
 +
 
 +
The shared stash is an [[inventory]]-management feature that allows players to stash items in a collective storage space for all of their characters. Items in the shared stash are accessible to the player regardless of which character is currently being played.
 +
 
 +
===What difficulty settings will be available in Diablo III?===
 +
 
 +
Players will have the opportunity to play the Diablo III campaign through four successive difficulty settings: Normal, Nightmare, Hell, and [[Inferno]]. Each [[difficulty]] setting will progressively increase the challenge and will reward players with higher tiers of [[armor]], [[weapons]], [[gems]], [[crafting]] [[recipes]], and [[runestones]]. Players must complete Normal to unlock Nightmare, complete Nightmare to unlock Hell, and complete Hell and reach level 60 to unlock Inferno.
 +
 
 +
===Will there be a Hardcore mode?===
 +
 
 +
Yes, players who seek the thrill of constant peril that comes with the possibility of permanent death for their character will again have that option in Diablo III. All four difficulty settings -- Normal, Nightmare, Hell, and Inferno -- will be playable in Hardcore mode. Players choosing to participate in Hardcore mode will only be able to play with other Hardcore characters and will only be able to [[trade]] items in the Hardcore version of the [[gold]]-based [[auction house]].
 +
 
 +
===After completing the game on Normal, why would I want to continue playing on more difficult settings?===
 +
 
 +
Diablo III continues the series’ tradition of offering advanced levels of challenge once players play through at Normal difficulty. Due to the game’s randomized elements, including the monsters you’ll face and the layout and content of the areas you’ll explore, you’ll have a different experience with each play-through. In addition, the challenges you’ll face will ramp up significantly at the Nightmare, Hell, and Inferno levels. Playing at these settings before your character is at the appropriate level would provide a less-than-optimal experience. Once your character is ready, though, significantly greater rewards and levels of power await you at the Nightmare, Hell, and Inferno difficulty settings.
 +
 
 +
===When will Diablo III be released?===
 +
 
 +
We plan to release Diablo III in early 2012. As with all [[Blizzard Entertainment]] games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players. We’re aiming to release Diablo III on both Mac and Windows simultaneously in as many regions as possible, and to localize the game in several languages. We’ll have more details to share about countries, languages, and specific dates as we get closer to release.
 +
 
 +
===What will Diablo III be rated?===
 +
 +
The Diablo III rating will be determined by the ratings boards in each region. We will announce the rating that Diablo III has received in each region as we get closer to launch.
 +
 
 +
===What are the system requirements for Diablo III?===
 +
 
 +
We’ll announce specific [[system requirements]] at a later date.
 +
 
 +
===Will Diablo III include support for bots and/or mods?===
 +
 
 +
No, for a variety of gameplay and security reasons, we will not be supporting [[bots]] or [[mods]] in Diablo III, and they’ll be expressly prohibited by our Terms of Use.
 +
 
 +
===Will Diablo III be offered digitally as well as at retail stores? How much will it cost?===
 +
 
 +
As with our previous games, we do intend to offer Diablo III for purchase digitally as well as at retail. Specific details regarding pricing and availability for each region will be announced closer to release.
  
  

Latest revision as of 19:30, 23 November 2011

Blizzard's official Diablo III FAQ, released at BlizzCon, October 2011.[1] Blizzard has released several different versions of this FAQ, adding information to it each time as they reveal more of the game's characters and other features.

Linked terms point to other wiki articles that add much detail to the barebones info in this FAQ.


Diablo III FAQ, October 2011[edit | edit source]

What is Diablo III?[edit | edit source]

We’re developing Diablo III to be the definitive action role-playing game and a true continuation of the Diablo series. Players will adventure through rich and varied settings, unraveling an epic storyline, engaging in combat with hordes of monsters and challenging bosses, growing in experience and ability, and acquiring items of incredible power. Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level.

Which characters will be in Diablo III?[edit | edit source]

Players will create a male or female hero from one of five distinct classes -- barbarian, witch doctor, wizard, monk, or demon hunter -- each equipped with an array of spells and abilities. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing players to create unique characters brimming with power.

What can you say about the different classes?[edit | edit source]

The heavily armed barbarian is one of the stoic guardians of Mount Arreat. Armed with powerful abilities and moves, this plate-wearing savage wields ferocious weapons to annihilate the demonic forces threatening the world of Sanctuary. The fearsome witch doctor hails from the terrifying Tribe of the Five Hills of the legendary umbaru race. The witch doctor is equipped with spells and alchemical powers; can summon mongrels, locust swarms, and zombie armies; and hurls fiery concoctions to annihilate any demon foolish enough to trifle with the powers of the umbaru. The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time. The monk is a skilled warrior of unparalleled dexterity. Armed with speed, holy fervor, and a quest for physical and spiritual perfection, the monk becomes a deadly apparition in the heat of battle, moving faster than the eye can follow to strike down enemies with a barrage of lightning-fast blows. The demon hunter has a sole purpose in life: to track down and destroy every last demonic being that dares to threaten humanity. Lithe and notoriously deadly with a pair of dual crossbows, the demon hunter brings an entire arsenal of gadgets and traps to the battlefields of Sanctuary.

What is the story of Diablo III?[edit | edit source]

The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.

Will players interact with any familiar faces or places in Diablo III?[edit | edit source]

Yes, definitely. Players will return to Tristram and certain other locations from the previous games, and they’ll also be exploring new areas of Sanctuary. Players will also encounter several new characters as well as a number of characters from the previous games, including Deckard Cain.

Will Diablo III be running on a new engine?[edit | edit source]

Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects and physics systems allow for realistic object dynamics and cloth simulation, enabling players to lay waste to the minions of the Burning Hells in spectacular ways.

Will Diablo still have randomized events?[edit | edit source]

Diablo III builds on the random environments of the previous Diablo games by adding random scripted events and encounters throughout the game, creating a dense and exciting world alive with quests, NPCs, and dynamic encounters.

What can you tell us about Battle.net?[edit | edit source]

Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and playing together even more fun.

Will I need to be connected to the Internet to play Diablo III?[edit | edit source]

Yes, players must be online in order to play Diablo III. Diablo III was built from the ground up to take full advantage of the new version of Blizzard's powerful Battle.net platform. Players will have access to several features through Battle.net, including an advanced achievement system as well as the Diablo III banner system; a powerful co-op and PvP matchmaking system; comprehensive stat-tracking; persistent characters that will not expire and are accessible from any computer that has Diablo III installed; a persistent Real ID friends list across multiple Blizzard games, along with cross-game chat; a shared stash accessible by all Diablo III characters on the Battle.net account; and the ability to have friends seamlessly jump in and join you at any time during your quest against the Burning Hells. Together with the security-related benefits that Battle.net provides, these Battle.net-based features are integral to the Diablo III game experience.

How will PvP be implemented in Diablo III?[edit | edit source]

While Diablo III is designed primarily for cooperative multiplayer, we are building in support for competitive player-vs.-player gameplay as well. We’re focusing on team-based PvP in an arena setting, allowing groups of players to battle head to head in beautifully hand-crafted locations. We also plan to integrate Battle.net’s matchmaking system, a progression-based ranking system, and more.

What matchmaking functionality will the game include?[edit | edit source]

With Diablo III, it will be easier than ever to quickly group up with your friends or other players in the community. When looking for a group, players will be able to simply broadcast an invite to all of their Real ID friends. Anyone who sees this broadcast can accept the offer with one click and automatically be added to their friend’s game. We’ll also be including a robust public game finder for those times when you just want to play with whoever’s available on Battle.net as opposed to Real ID friends specifically. This feature will bring together players based on different factors, such as the part of the game they’re looking to play through. Regardless of whom you group with, the game is designed to offer a seamless, fun experience. Players will be able to easily transition between single-player and cooperative play with their characters at any point during their Diablo III campaign, and the game will dynamically adjust to accommodate for additional players midstream. This means more-powerful demons to slay, more loot exploding out of corpses, and more fun on the fly. In addition, the game will offer each player their own individual loot drops, health globes will be automatically shared among players, and players will be unable to go hostile at will, all of which should eliminate unfair ambushes and other types of griefing. For player-vs.-player matchmaking, the game will group players together in the PvP arenas based on level and skill, making for fun, closely matched PvP action.

What is the banner system?[edit | edit source]

Think you're better than all of your friends? Your banner will prove it. The banner system will be a visual representation of the achievements players earn across all of their Diablo III characters on their Battle.net account. A player’s banner will have multiple components that can be earned through various modes of gameplay. Completing the game at different difficulty levels, defeating bosses, progressing in PvP, playing a Hardcore-mode character, and earning achievements will all unlock different ways for players to customize their banner and show off what they’ve accomplished.

What is the shared stash?[edit | edit source]

The shared stash is an inventory-management feature that allows players to stash items in a collective storage space for all of their characters. Items in the shared stash are accessible to the player regardless of which character is currently being played.

What difficulty settings will be available in Diablo III?[edit | edit source]

Players will have the opportunity to play the Diablo III campaign through four successive difficulty settings: Normal, Nightmare, Hell, and Inferno. Each difficulty setting will progressively increase the challenge and will reward players with higher tiers of armor, weapons, gems, crafting recipes, and runestones. Players must complete Normal to unlock Nightmare, complete Nightmare to unlock Hell, and complete Hell and reach level 60 to unlock Inferno.

Will there be a Hardcore mode?[edit | edit source]

Yes, players who seek the thrill of constant peril that comes with the possibility of permanent death for their character will again have that option in Diablo III. All four difficulty settings -- Normal, Nightmare, Hell, and Inferno -- will be playable in Hardcore mode. Players choosing to participate in Hardcore mode will only be able to play with other Hardcore characters and will only be able to trade items in the Hardcore version of the gold-based auction house.

After completing the game on Normal, why would I want to continue playing on more difficult settings?[edit | edit source]

Diablo III continues the series’ tradition of offering advanced levels of challenge once players play through at Normal difficulty. Due to the game’s randomized elements, including the monsters you’ll face and the layout and content of the areas you’ll explore, you’ll have a different experience with each play-through. In addition, the challenges you’ll face will ramp up significantly at the Nightmare, Hell, and Inferno levels. Playing at these settings before your character is at the appropriate level would provide a less-than-optimal experience. Once your character is ready, though, significantly greater rewards and levels of power await you at the Nightmare, Hell, and Inferno difficulty settings.

When will Diablo III be released?[edit | edit source]

We plan to release Diablo III in early 2012. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players. We’re aiming to release Diablo III on both Mac and Windows simultaneously in as many regions as possible, and to localize the game in several languages. We’ll have more details to share about countries, languages, and specific dates as we get closer to release.

What will Diablo III be rated?[edit | edit source]

The Diablo III rating will be determined by the ratings boards in each region. We will announce the rating that Diablo III has received in each region as we get closer to launch.

What are the system requirements for Diablo III?[edit | edit source]

We’ll announce specific system requirements at a later date.

Will Diablo III include support for bots and/or mods?[edit | edit source]

No, for a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our Terms of Use.

Will Diablo III be offered digitally as well as at retail stores? How much will it cost?[edit | edit source]

As with our previous games, we do intend to offer Diablo III for purchase digitally as well as at retail. Specific details regarding pricing and availability for each region will be announced closer to release.