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Witch Doctor skills

No change in size, 12:20, 27 October 2008
Firebomb
[[Image:Skill_witchdoctor_firebomb_icon.gif|left|Firebomb Skill Icon]]This skill allows the WD to lob blazing projectiles, like molotov cocktails, at his enemies. They may be thrown varying distances, from most of the way across the screen to nearly at the WD's feet. The burning bottle tumbles end over end in mid-air, and explodes with a burst of flame when it lands, dealing fire damage and knocking back anything in the immediate vicinity. The spell seems to involve some sort of fire spirit, not just a flammable substance, since a flaming figure is briefly visible overhead when the firebomb bursts. It also sets targets aflame, and they take continued damage from the fire for several seconds. There are fires left burning on the ground after a firebomb detonates, but these do not seem to deal damage to, or set fire to, targets that walk through them.
During BlizzCon 2008's Diablo 3 Class Design Panel where shown some ways to improve firebomb through the use of [[skill runesrune]]s. Socketing in a multi strike rune will cause the firebomb to bounce on the ground, casting multiple explosions in the process. In addition to it, the further away you throw the bomb the longer the bounce. Socketing a power rune will instead leave actual burning areas on the ground, wich makes monsters walking through it taking damage.
Like the locust skill, the firebomb skill may also be cast upon minions, which will add fire damage to their attacks.
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