Difference between revisions of "Wormhole"
(Created page with "left '''Teleport''' is a Utility Wizard skill unlocked at Level 18. An Alabaster Rune placed in it will alter the skill in the fol...") |
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[[File:IconTeleport.png|left]] | [[File:IconTeleport.png|left]] | ||
'''[[Teleport]]''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 18. | '''[[Teleport]]''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 18. | ||
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+ | The ambiguous wording of this tooltip led to much debate about the precise function of this rune effect. Many players argued that it meant that each time a Wizard cast Teleport, there was a new 2.0 second (at Clvl 60/Rlvl 7) window in which another Teleport could be cast, and that each Teleport would reset the 2.0 seconds. That a player could basically teleport indefinitely, so long as a new Teleport was cast at least every 2.0 seconds. | ||
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+ | Those people were wrong. | ||
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+ | This rune effect actually means that from the time the first teleport is cast, the Wizard has 2.0 seconds to cast as many more as they can. Once that 2.0 seconds is up the cooldown begins, and no more can be cast for 18 seconds. | ||
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An [[Alabaster Rune]] placed in it will alter the skill in the following way. | An [[Alabaster Rune]] placed in it will alter the skill in the following way. | ||
{{Wizard_Skillrune_Wormhole}} | {{Wizard_Skillrune_Wormhole}} | ||
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[[category:Wizard skills]] | [[category:Wizard skills]] | ||
[[category:runes]] | [[category:runes]] |
Revision as of 08:40, 28 October 2011
Teleport is a Utility Wizard skill unlocked at Level 18.
The ambiguous wording of this tooltip led to much debate about the precise function of this rune effect. Many players argued that it meant that each time a Wizard cast Teleport, there was a new 2.0 second (at Clvl 60/Rlvl 7) window in which another Teleport could be cast, and that each Teleport would reset the 2.0 seconds. That a player could basically teleport indefinitely, so long as a new Teleport was cast at least every 2.0 seconds.
Those people were wrong.
This rune effect actually means that from the time the first teleport is cast, the Wizard has 2.0 seconds to cast as many more as they can. Once that 2.0 seconds is up the cooldown begins, and no more can be cast for 18 seconds.
An Alabaster Rune placed in it will alter the skill in the following way.
Wormhole |
[e] After casting Teleport there is a 2.0 second delay before the cooldown begins. |