Difference between revisions of "Category:Events"
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Coverage of various public events, game shows, and conferences featuring ''Diablo III''. | Coverage of various public events, game shows, and conferences featuring ''Diablo III''. | ||
+ | [[Jay Wilson]] commented on how games are (or are not) influenced by early showings: [http://www.ausgamers.com/features/read/2662371] | ||
+ | ---- | ||
+ | ::'''''AG: Blizzard has always been great at showing games to people at an early stage and I'm interested in that idea. Do you think there are risks of showing games to people early? What's your philosophy behind that?''''' | ||
+ | |||
+ | ::'''''Jay:''' There's only a risk – this is going to sound snarky – but there's only a risk to your ego. If your game is good then people will recognise that it's good. If it's not good, then you need to learn from that and make it better. A lot of the times I think people don't want to show their game early. It's something that some clutch close to their chests – they don't want something that misrepresents them. I can understand that, but the thing is – players only remember the last thing you showed them. So if you show them something and they're like "oh my god that was horrible" then you go "oh geez, then let's go back and make it better". But at least now you know why, at least now you have some information.'' | ||
+ | |||
+ | ::''One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release. We play our games constantly before we release them; we give them to the other development teams and we get feedback. We do very long betas and alphas that we include a lot of people – not just from the fanbase, but from the game industry as a whole. We get a lot of other game developers playing our games – months and months before we release – and I would say, look at the success of Blizzard games. If other companies think it's a risk, a bad idea... obviously it's not, because we've done very well on that front.'' | ||
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[[Category:Media Coverage]] | [[Category:Media Coverage]] |
Revision as of 10:46, 2 October 2008
Coverage of various public events, game shows, and conferences featuring Diablo III.
Jay Wilson commented on how games are (or are not) influenced by early showings: [1]
- AG: Blizzard has always been great at showing games to people at an early stage and I'm interested in that idea. Do you think there are risks of showing games to people early? What's your philosophy behind that?
- Jay: There's only a risk – this is going to sound snarky – but there's only a risk to your ego. If your game is good then people will recognise that it's good. If it's not good, then you need to learn from that and make it better. A lot of the times I think people don't want to show their game early. It's something that some clutch close to their chests – they don't want something that misrepresents them. I can understand that, but the thing is – players only remember the last thing you showed them. So if you show them something and they're like "oh my god that was horrible" then you go "oh geez, then let's go back and make it better". But at least now you know why, at least now you have some information.
- One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release. We play our games constantly before we release them; we give them to the other development teams and we get feedback. We do very long betas and alphas that we include a lot of people – not just from the fanbase, but from the game industry as a whole. We get a lot of other game developers playing our games – months and months before we release – and I would say, look at the success of Blizzard games. If other companies think it's a risk, a bad idea... obviously it's not, because we've done very well on that front.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Events"
The following 93 pages are in this category, out of 93 total.
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- The Angered Dead
- The Apothecary's Brother
- The Crumbling Tower
- The Cursed Archive
- The Cursed Battlement
- The Cursed Bellows
- The Cursed Bone Pit
- The Cursed Caldera
- The Cursed Camp
- The Cursed Cellar
- The Cursed Chamber of Bone
- The Cursed Chapel
- The Cursed Court
- The Cursed Dais
- The Cursed Depths
- The Cursed Forum
- The Cursed Garrison
- The Cursed Glacier
- The Cursed Grove
- The Cursed Hatchery
- The Cursed Mill
- The Cursed Outpost
- The Cursed Peat
- The Cursed Pit
- The Cursed Realm
- The Cursed Shallows
- The Cursed Spire
- The Cursed War Room
- The Darkening of Tristram
- The Family of Rathe
- The Golden Chamber
- The Harvest
- The Lost Patrol
- The Matriarch's Bones
- The Miser's Will
- The Precious Ores
- The Rebellious Rabble
- The Reformed Cultist
- The Restless Sands
- The Rygnar Idol
- The Sacrificial Hermit
- The Scavenged Scabbard
- The Templar's Reckoning
- Tide of Battle
- Tipping Point
- Tollifer's Last Stand
- Touch of Death
- Treasure Hunter
- Triage
Media in category "Events"
The following 69 files are in this category, out of 69 total.