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Witch Doctor skills

88 bytes added, 04:13, 13 September 2011
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** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events.
** [[Signature skill]]s - Skills that define characters.
** [[Animal skill]]s - Animal-themed Witch Doctor skills.
** [[Plague skill]]s - Plague-themed Witch Doctor skills.
** [[Zombie skill]]s - Zombie-themed Witch Doctor skills.
* [[Mana]] -- The Witch Doctor's energy [[resource]].
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.
===Mana Steal===
Currently no description or [[clvl|level]] requirement is available for [[Mana Steal]].
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===Poison Dart===
[[File:IconPoisonDart.jpgpng|left]][[Poison Dart]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 1.<br>
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.
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* '''Description:''' Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.
===Summon Zombie Dog===
[[File:IconSummonZombieDog.jpgpng|left]][[Summon Zombie Dog]] is available a Support skill unlocked at [[clvl|levelLevel]] 1.<br>
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.
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* '''Description:''' The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.
===Plague of Toads===
[[File:IconPlagueToads.jpgpng|left]][[Plague of Toads]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 2.<br>
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.
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* '''Description:''' Release a handful of toads that explode on contact with an enemy, dealing poison damage.
===Grasp of the Dead===
[[File:IconGraspDead.jpgpng|left]][[Grasp of the Dead]] is available a Support skill unlocked at [[clvl|levelLevel]] 3.<br>
A powerful curse, this one deals damage as well as slowing enemies for a short duration.
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* '''Description:''' Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.
===Haunt===
[[File:IconHaunt.jpgpng|left]][[Haunt]] is available a Spirit Realm skill unlocked at [[clvl|levelLevel]] 4.<br>
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies.
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* '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.
===Zombie Charger===
[[File:IconZombieCharger.jpgpng|left]][[Zombie Charger]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 5.<br>
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.
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* '''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.
===Hex===
[[File:IconHex.jpgpng|left]][[Hex]] is available a Support skill unlocked at [[clvl|levelLevel]] 6.<br>
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.
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* '''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.
===Corpse Spiders===
[[File:IconCorpseSpiders.jpgpng|left]][[Corpse Spiders]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 7.<br>
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.
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* '''Description:''' Summon X spiders to attack nearby enemies.
===Horrify===
[[File:IconHorrify.jpgpng|left]][[Horrify]] is available a Spirit Realm skill unlocked at [[clvl|levelLevel]] 8.<br>
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.
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* '''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
===Firebats===
[[File:IconFirebats.jpgpng|left]][[Firebats]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 9.<br>
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path.
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* '''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.
===Firebomb===
[[File:IconFirebomb.jpgpng|left]][[Firebomb]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 11.<br>
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid.
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* '''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.
===Spirit Walk===
[[File:IconSpiritWalk.jpgpng|left]][[Spirit Walk]] is available a Spirit Realm skill unlocked at [[clvl|levelLevel]] 12.<br>
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.
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* '''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.
===Soul Harvest===
[[File:IconSoulHarvest.jpgpng|left]][[Soul Harvest]] is available a Spirit Realm skill unlocked at [[clvl|levelLevel]] 14.<br>
A buff that increases the WD's spell damage based on how many enemies are nearby.
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* '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.
===Sacrifice===
[[File:IconSacrifice.jpgpng|left]][[Sacrifice]] is available a Support skill unlocked at [[clvl|levelLevel]] 16.<br>
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.
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* '''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.
===Gargantuan===
[[File:IconGargantuan.jpgpng|left]][[Gargantuan]] is available a Support skill unlocked at [[clvl|levelLevel]] 18.<br>
A large, powerful zombie pet that [[tanks]] for the Witch Doctor.
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* '''Description:''' Summon a large level X zombie follower to fight for you.
===Locust Swarm===
[[File:IconLocustSwarm.jpgpng|left]][[Locust Swarm]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 19.<br>
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.
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* '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
===Spirit Barrage===
[[File:IconSpiritBarrage.jpgpng|left]][[Spirit Barrage]] is available a Spirit Realm skill unlocked at [[clvl|levelLevel]] 21.<br>
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.
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* '''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.
===Acid Cloud===
[[File:IconAcidCloud.jpgpng|left]][[Acid Cloud]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 22.<br>
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.
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* '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.
===Mass Confusion===
[[File:IconMassConfusion.jpgpng|left]][[Mass Confusion]] is available a Spirit Realm skill unlocked at [[clvl|levelLevel]] 24.<br>
A mind control spell that temporarily changes the alignment of some enemies.
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* '''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
===Big Bad Voodoo===
[[File:IconBigBadVoodoo.jpgpng|left]][[Big Bad Voodoo]] is available a Support skill unlocked at [[clvl|levelLevel]] 25.<br>
No description is available.
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===Wall of Zombies===
[[File:IconWallZombies.jpgpng|left]][[Wall of Zombies]] is available a Physical Realm skill unlocked at [[clvl|levelLevel]] 27.<br>
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.
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* '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.
===Fetish Army===
[[File:IconFetishArmy.jpgpng|left]][[Fetish Army]] is available a Support skill unlocked at [[clvl|levelLevel]] 29.<br>
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.
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* '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds. 
==Passive Skills==
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