Difference between revisions of "Ian Ameling"
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Ian Ameling is an '''Environment Artist''' on the '''Dungeon Team''' for [[Diablo III]]. | Ian Ameling is an '''Environment Artist''' on the '''Dungeon Team''' for [[Diablo III]]. | ||
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+ | ==Background== | ||
+ | [[Image:Diableard-Ian_Ameling.jpg |thumb |right |350px |Ian Ameling's [[Diableard]].]] | ||
+ | Ian graduated from San Jose State University with a degree in Graphic Design. He is highly accomplished as an artist and has worked at a number of video game development studios including Blue Shift, Sony Computer Entertainment America, Obsidian Entertainment, and Electronic Arts. He has also done freelance work for Wizards of the Coast on a number of different projects.<ref>[http://www.ianameling.com/resume.pdf Online resume: Ian Ameling].</ref> | ||
+ | |||
+ | ==Artwork== | ||
+ | Ian maintains a [http://ianameling.blogspot.com/ personal blog] where he has posted up his artwork. He also has a [http://www.ianameling.com/ personal website] which showcases a lot of his work. Ian's art has also been featured in [http://www.spectrumfantasticart.com/artist_list.php Spectrum 12 and 13: The Best in Contemporary Fantastic Art]. | ||
+ | |||
+ | ===Diablo III=== | ||
+ | During Blizzcon 2009, Ian was identified as being part of the '''Dungeon Team''' for [[Diablo III]]. The '''Dungeon Team''' handles the environmental art for the dungeons (non-exteriors) in the game.<ref>Blizzcon 2009: Diablo III Art Panel.</ref> | ||
+ | |||
+ | ==Game Credits/Experience== | ||
+ | *2008 - ''Dead Space'', Electronic Arts; '''Concept Artist''' | ||
+ | *2006 - ''Neverwinter Nights 2'', Obsidian Entertainment; '''Environment Concept Artist''' | ||
+ | *2006 - ''Star Wars: Empire at War - Forces of Corruption'', LucasArts; '''Additional Concept Art''' | ||
+ | *2005 - ''The Sims 2'', Electronic Arts; '''Concept Artist''' | ||
+ | *2005 - ''God of War'', Sony Computer Entertainment America; '''Creature Concept Artist''' | ||
+ | *2003 - ''World Series Baseball 2K3'', Blue Shift; '''Texture Artist''' | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
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Latest revision as of 02:57, 29 August 2011
Ian Ameling is an Environment Artist on the Dungeon Team for Diablo III.
Background[edit | edit source]
Ian graduated from San Jose State University with a degree in Graphic Design. He is highly accomplished as an artist and has worked at a number of video game development studios including Blue Shift, Sony Computer Entertainment America, Obsidian Entertainment, and Electronic Arts. He has also done freelance work for Wizards of the Coast on a number of different projects.[1]
Artwork[edit | edit source]
Ian maintains a personal blog where he has posted up his artwork. He also has a personal website which showcases a lot of his work. Ian's art has also been featured in Spectrum 12 and 13: The Best in Contemporary Fantastic Art.
Diablo III[edit | edit source]
During Blizzcon 2009, Ian was identified as being part of the Dungeon Team for Diablo III. The Dungeon Team handles the environmental art for the dungeons (non-exteriors) in the game.[2]
Game Credits/Experience[edit | edit source]
- 2008 - Dead Space, Electronic Arts; Concept Artist
- 2006 - Neverwinter Nights 2, Obsidian Entertainment; Environment Concept Artist
- 2006 - Star Wars: Empire at War - Forces of Corruption, LucasArts; Additional Concept Art
- 2005 - The Sims 2, Electronic Arts; Concept Artist
- 2005 - God of War, Sony Computer Entertainment America; Creature Concept Artist
- 2003 - World Series Baseball 2K3, Blue Shift; Texture Artist
References[edit | edit source]
- ↑ Online resume: Ian Ameling.
- ↑ Blizzcon 2009: Diablo III Art Panel.
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