Difference between revisions of "Ian Ameling"

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(Created page with "Ian Ameling is an '''Environment Artist''' on the '''Dungeon Team''' for Diablo III. {{stub}} {{Game navbox|d3}} Category:D3 Team Category:Blizzard")
 
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Ian Ameling is an '''Environment Artist''' on the '''Dungeon Team''' for [[Diablo III]].
 
Ian Ameling is an '''Environment Artist''' on the '''Dungeon Team''' for [[Diablo III]].
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==Background==
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[[Image:Diableard-Ian_Ameling.jpg |thumb |right |350px |Ian Ameling's [[Diableard]].]]
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Ian graduated from San Jose State University with a degree in Graphic Design. He is highly accomplished as an artist and has worked at a number of video game development studios including Blue Shift, Sony Computer Entertainment America, Obsidian Entertainment, and Electronic Arts.  He has also done freelance work for Wizards of the Coast on a number of different projects.<ref>[http://www.ianameling.com/resume.pdf Online resume: Ian Ameling].</ref>
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==Artwork==
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Ian maintains a [http://ianameling.blogspot.com/ personal blog] where he has posted up his artwork. He also has a [http://www.ianameling.com/ personal website] which showcases a lot of his work. Ian's art has also been featured in [http://www.spectrumfantasticart.com/artist_list.php Spectrum 12 and 13: The Best in Contemporary Fantastic Art].
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===Diablo III===
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During Blizzcon 2009, Ian was identified as being part of the '''Dungeon Team''' for [[Diablo III]]. The '''Dungeon Team''' handles the environmental art for the dungeons (non-exteriors) in the game.<ref>Blizzcon 2009: Diablo III Art Panel.</ref>
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==Game Credits/Experience==
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*2008 - ''Dead Space'', Electronic Arts; '''Concept Artist'''
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*2006 - ''Neverwinter Nights 2'', Obsidian Entertainment; '''Environment Concept Artist'''
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*2006 - ''Star Wars: Empire at War - Forces of Corruption'', LucasArts; '''Additional Concept Art'''
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*2005 - ''The Sims 2'', Electronic Arts; '''Concept Artist'''
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*2005 - ''God of War'', Sony Computer Entertainment America; '''Creature Concept Artist'''
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*2003 - ''World Series Baseball 2K3'', Blue Shift; '''Texture Artist'''
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==References==
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<references/>
  
 
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Latest revision as of 02:57, 29 August 2011

Ian Ameling is an Environment Artist on the Dungeon Team for Diablo III.

Background[edit | edit source]

Ian Ameling's Diableard.

Ian graduated from San Jose State University with a degree in Graphic Design. He is highly accomplished as an artist and has worked at a number of video game development studios including Blue Shift, Sony Computer Entertainment America, Obsidian Entertainment, and Electronic Arts. He has also done freelance work for Wizards of the Coast on a number of different projects.[1]

Artwork[edit | edit source]

Ian maintains a personal blog where he has posted up his artwork. He also has a personal website which showcases a lot of his work. Ian's art has also been featured in Spectrum 12 and 13: The Best in Contemporary Fantastic Art.

Diablo III[edit | edit source]

During Blizzcon 2009, Ian was identified as being part of the Dungeon Team for Diablo III. The Dungeon Team handles the environmental art for the dungeons (non-exteriors) in the game.[2]

Game Credits/Experience[edit | edit source]

  • 2008 - Dead Space, Electronic Arts; Concept Artist
  • 2006 - Neverwinter Nights 2, Obsidian Entertainment; Environment Concept Artist
  • 2006 - Star Wars: Empire at War - Forces of Corruption, LucasArts; Additional Concept Art
  • 2005 - The Sims 2, Electronic Arts; Concept Artist
  • 2005 - God of War, Sony Computer Entertainment America; Creature Concept Artist
  • 2003 - World Series Baseball 2K3, Blue Shift; Texture Artist

References[edit | edit source]

  1. Online resume: Ian Ameling.
  2. Blizzcon 2009: Diablo III Art Panel.


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