Difference between revisions of "Hardcore"
(→Hardcore Dueling Arguments: Removed extremely biased opinions.) |
(→Hardcore Dueling Game Mode Suggestions: Swapped bias.) |
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===Hardcore Dueling Game Mode Suggestions=== | ===Hardcore Dueling Game Mode Suggestions=== | ||
− | There are numerous fan suggestions to make HC dueling | + | There are numerous fan suggestions to make HC dueling like SC dueling by people who are afraid of dieing. |
* An arena practice mode which would work just like SC dueling. Perma-death duels would remain an option if both players agreed. | * An arena practice mode which would work just like SC dueling. Perma-death duels would remain an option if both players agreed. | ||
* A best-of format for HC duels, where the most kills in 5 or 10 or 15 minutes would rule out, and the other team would die. (How to stop disconnects before the time limit is an issue.) | * A best-of format for HC duels, where the most kills in 5 or 10 or 15 minutes would rule out, and the other team would die. (How to stop disconnects before the time limit is an issue.) |
Revision as of 08:54, 3 August 2011
Hardcore characters are exactly the same as regular characters, except that they are mortal. When they die, they stay dead. Forever. No restarting in town; no restarting anywhere.
Dead hardcore characters in Diablo 2 are able to log back onto the Battle.net chat channels, but they can not join or create games. It's not known how this aspect of things will be handled in Diablo III.
Contents
D3 Hardcore Confirmed
After months of "probably" type comments, Hardcore was confirmed as a Diablo 3 feature in August, 2010. Here's a brief timeline of official statements on the subject.
Return to "Maybe"?
In June, 2011, Kaivax made a post on the official bnet forums that added ambiguity back to the future of hardcore mode in Diablo III (click through for the whole quote)[1].
D3 Hardcore Characters Will Look Special
How HC chars will differ isn't yet known, but the D3 Team has repeatedly said they'll be set apart from regular characters in some obvious fashion. [2]
- Will hardcore characters be more powerful than normal? --Spectrusv
- No intent, no. But they’ll definitely have more prestige and flashy things to show off for being so awesome. --Diablo
June 2008
From the Diablo 3 Design Fundamentals panel, at the 2008 WWI event:
- Q: Will there be Hardcore mode?
- A: We haven't decided yet, but I don't see why we wouldn't. It’s not a decision we need to make yet. We probably will, though.
- Q: Will there be Hardcore mode?
April 2009
Bashiok in a forum post.[3]
- Question: Has anymore thought been put into Hardcore? Are any features decided-upon?
- Bashiok: I think the last thing I heard from Jay on it in public was something along the lines of “Ok fine we’ll just commit to a hardcore mode here and now” outside of that no details have been released.
- Question: Has anymore thought been put into Hardcore? Are any features decided-upon?
August 2010
In an interview with GameSpot AU, Jay Wilson confirmed that Hardcore is definitely returning to Diablo III.[4]
- Hardcore is definitely returning to Diablo III, but we haven’t decided what sort of special Battle.net features we’ll enable with it. We want to make sure that if you see a HC char on B.net, you’ll know they’re HC. It’s a status symbol, and it’s only one if you know. We’re looking for ways to reward players, and we’re sure we’ll have a set of HC achievements also.
Paying to Resurrect Hardcore Characters?
This concept was initially floated in a forum post by Blizzard's Diablo 3 Community Manager Bashiok, in July 2009. [5]. Reaction from the Hardcore community was fairly outraged and almost entirely negative[6], and when the issue came up again in April 2010, Bashiok said it had been pretty much ruled out.[7]
- Paying to bring back a fallen hardcore character was something I read someone here post once, and I simply repeated it to say I thought it was an interesting idea. I’m not a designer. Things I find interesting doesn’t mean they’re being implemented. I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.
Arena PvP
The current plan, as of late 2010, is for Hardcore dueling to work just like a PvM hardcore game (and not like the normal Arena, where it's team-based, games last for 15 minutes, and the team with the most total round victories wins). In the Hardcore Arena, as initially planned, any death is the end of a character. There's no team play, and no best of 5 or 7, and no 15 minutes of play, as in the regular Arena. One death = no more character, whether that takes 10 seconds or 2 minutes, and whether that char's team wins after his death.
Jay Wilson enthused about instant perma-death Hardcore dueling at Blizzcon 2010, and @Diablo repeated that in November 2010. [8]
- If you PvP in hardcore and you die, you’re dead. Hardcore PvP leader board is going to be... hardcore! --Diablo
- Yeah, it’ll be hardcore, but it undermines your Arena design. How can you have 3 rounds if you die forever in the first one? --NocturneGS
- It doesn’t undermine anything. Although I would expect it to become most popular at specific skill tier unlocks.—Diablo
Hardcore Dueling Arguments
This has proven a very contentious subject, with strong opinions on both sides. Some threads with much debate about the issue:
- HC Dueling in D3?
- PvP HC Dueling Without Permanent Death
- How about HC dueling?
- Diii.net ran a vote on the issue in November 2010, which spawned another long comment thread of people on both sides of the issue. The vote results:
- 1) HC Arena should be always HC. -- 887 votes, 49.97%
- 2) HC Chars should have a non-lethal Arena option. -- 522 votes, 29.41%
- 3) No opinion/don't care. -- 366 votes, 20.62%
- Total Votes: 1775
Hardcore Dueling Game Mode Suggestions
There are numerous fan suggestions to make HC dueling like SC dueling by people who are afraid of dieing.
- An arena practice mode which would work just like SC dueling. Perma-death duels would remain an option if both players agreed.
- A best-of format for HC duels, where the most kills in 5 or 10 or 15 minutes would rule out, and the other team would die. (How to stop disconnects before the time limit is an issue.)
- Equipment wagering penalty. The characters in a duel put up all (or some) of their equipment as bond; if they leave the game before the conclusion, all of their gear goes to the other team/player. This would punish chicken-hack disconnecters, while hurting someone who got actually did lose connection, but at least leaving their character alive.
- A team format, where all 3 players on a team would stay alive if that team won. This could go one single round, or best of 3/5/7 rounds, to make it more skill and less luck-based than a single fall match.
Additional HC Content
- You can read more about the Hardcore Mode of Diablo II in DiabloWiki Hardcore Mode
- Hardcore D3 Forum
- Hardcore D2 Forum
- D2 Hardcore Graveyard Image Gallery