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updated skillbox
==Background==
{{Skillbox|game= Diablo IIID3
|portrait=ZombieCharger.gif
|portrait-width= 150
|name= Zombie Charger
|user= Witch Doctor
|treetier= Tier 2|clvl= 3
|description= A reckless, suicidal zombie deals poison damage to all enemies in its way.
|type= Summon|quantity= Cast|effect= Target|school= Damage/Line [[MagicalAoE]]|resource= Costs [[Mana]]|costalabaster= 12Unknown|crimson= Unknown|cast-timegolden= Unknown|cooldownindigo= Unknown|synergiesobsidian= Unknown
}}
The base version of this [[skill]] essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.
==[[Trait Synergies]]==Numerous [[Witch Doctor traits]] increase his spell damage across the board, as well as against specific types of enemies. The only traits that specifically boost Zombie Charger are:
* [[Zombie Master]] -- : Increases damage done by Zombie skills. '''Note:''' The current trait list is very out-of-date and will no doubt be overhauled before game release.
==[[Rune|Skill Rune]] Effects==
Only one [[runestone]] effect is known for Zombie Charger, the instantly-legendary "Zombie Bears." It's not known which rune creates this bonus.
==Development==
'''Zombie Charger''' first appeared at [[BlizzCon 2009]] at Tier II in the [[Zombie Skill Tree]], but wasn't implemented yet. At [[BlizzCon 2010]], it was one of the Witch Doctor's starting skills, but was nearly useless unruned. [[Flux]] explainsexplained:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor]
<blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.</blockquote>
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==References==