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Seven-Sided Strike

332 bytes removed, 21:37, 3 February 2011
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skill page consistency
'''Seven Sided Strike''' is a [[TierMonk]] Tier 7 [[Monk skills|skill]], which requires a unlocked at [[clvl|character level]] of 26. This is a [[spirit]] skill.<br>The Monk uses [[holy]] [[magic]] to attack multiple enemies at once.<br>This is one of the Monk's [[signature skills]].
|effect= Multi Targets
|school= Physical/Holy (?)
|resource= [[Spirit]]|cost= XUnknown
|cast-time= Instant
|duration= None
}}
The [[Monk]] transcends, calling the holy Light to gain supernatural speed, hitting multiple foes in the timespace of a second.
 
==Skill Design==
A very fun skill. Much like a finishing move in a fighter. [[Jay Wilson]] described it as "Human Chain LigtningLightning."
The Monk teleports to his target, Dragon Flight style, and commences to strike multiple times. As best I could tell, the Monk was invulnerable, or perhaps intangible, during this attack. He's not visible except as flashing series of human shapes, all shining gold and two-dimensional. You can see a screenshot in this article, or see it featured in the Blizzcon B-roll gameplay footage. The evolution of the skill was described in detail during the Monk design panel as well.
* '''Rank 1:''' 6 strikes. X spirit.
* '''Rank 2:''' 7 strikes. X spirit.
* '''Rank 3:''' 8 strikes. X spirit. (presumedA)* '''Rank 4:''' 9 strikes. X spirit. (presumedA)* '''Rank 5:''' 10 strikes. X spirit. (presumedA(A) = Assumed 
==[[Synergies]]==
[[File:Monk-7-sided-strike01.jpg|thumb|400px|Seven Sided Strike in action.]]
Various [[Monk traits]] augument augment this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br>
[[Precision_(Monk_trait)|Precision]] :Increase melee damage for each point in dexterity.<br>
[[Intimidation]] :Increases damage done and reduces vendor costs.<br>
[[Rapid Strikes]] :Increases attack speed.<br>
[[Frenzied attacks]] :Increases chance of critical strikes as well as their damage.<br>
 
 
==[[Rune|Skill Rune]] Effects==
* None known.
No skill rune properties are yet known for SSS. [[Crimson]] boosting the damage is a safe bet, as is [[Golden]] lowering the Spirit cost, but it's not known how the [[Indigo rune]] might work multishot into the skill effect, when the main benefit of more points is more hits. More hits per each target?
 
What special effects the [[Obsidian]] and [[Alabaster]] runes might provide is entirely unknown.
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