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Witch Doctor

832 bytes added, 05:03, 30 January 2011
ZooKeeper Build
::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.
 
 
===Pet AI===
 
Little is known about pet/minion intelligence in Diablo III. Most of the Witch Doctor's summons have yet to be shown off in a playable demo build, so it's not known how fierce they'll be, how effective, if they'll tank, if they can kill efficiently, etc. The general design of the Witch Doctor suggests that his minions will be support only; the main damage will always have to come from the WD's spell casting.
 
Might there be some AI upgrades for his pets, though? A way to tell them to attack more eagerly, or to stay back in a defensive position? Apparently not.
 
::''Are there any plans to let you choose targets for your pets? Or will they just attack whatever they please? --OdAnarchy
::They attempt to attack and distract enemies in an intelligent way to help you, but no there’s no pet controls. --Diablo
==Spell Damage==