Difference between revisions of "Dexterity"

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'''This page archives an original attribute that was changed during development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.'''
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Dexterity governed a character's chance to [[Critical hit|critically  hit]] a target, chance to dodge an attack, and chance of being interrupted by getting hit.
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'''1 point of Dexterity gave:''' (based on [[classes|Class]])
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*+x% [[Critical hit|Critical Strike]] Chance
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*+x% Dodge Chance
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*Lowered chance of being interrupted by getting hit.
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[[category:attributes archive]]

Revision as of 22:16, 28 January 2011

This page archives an original attribute that was changed during development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.

Dexterity governed a character's chance to critically hit a target, chance to dodge an attack, and chance of being interrupted by getting hit.

1 point of Dexterity gave: (based on Class)

  • +x% Critical Strike Chance
  • +x% Dodge Chance
  • Lowered chance of being interrupted by getting hit.