Difference between revisions of "Vitality"

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Vitality is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[life]] your character has.  
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Vitality is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[life]] a character has.  
  
 
All attributes have changed since their original conception. [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]about these changes on the Battle.net forums on December 20, 2010:
 
All attributes have changed since their original conception. [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]about these changes on the Battle.net forums on December 20, 2010:
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More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
 
More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
* Read more about the effects and bonuses of {{iw|vitality Vitality}} in Diablo II.
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* Read more about [[Diablo II]]'s {{iw|vitality Vitality}}.
  
  
 
===History===
 
===History===
Originally, Vitality governed the amount of [[life]] your character has and how fast its [[mana]] regenerated.
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Originally, Vitality governed a character's [[life]] and [[mana]] regeneration.
  
 
'''1 point of Vitality gave:''' (based on [[classes|Class]])
 
'''1 point of Vitality gave:''' (based on [[classes|Class]])

Revision as of 20:23, 28 January 2011

Vitality is one of the core attributes for characters in Diablo III. It governs the amount of life a character has.

All attributes have changed since their original conception. Bashiok made an announcement[1]about these changes on the Battle.net forums on December 20, 2010:

Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).

More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant section in the attributes article.


History

Originally, Vitality governed a character's life and mana regeneration.

1 point of Vitality gave: (based on Class)

  • +x Life
  • Mana Regeneration of +x per second