{{stub|Attack is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the other amount of [[attributedamage]] pages your character does in all attacks, physical and magical. All attributes have changed since their original conception. [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]about these changes on the Battle.net forums on December 20, 2010: <blockquote>'''Attack: Increases damage'''<br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blockquote> More details on exactly how Attack will work in Diablo III are not been created yetknown. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.* Attack is comparable to Strength in Diablo II. Read more about the effects and bonuses of {{iw|Strength Strength}}in Diablo II. ===History===Originally, Attack was called [[Strength]] and governed how much damage you do and how high your armor rating is. '''1 point of Strength gave:''' (based on [[Classes|Class]])*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus*x% Armor Bonus*+x% Block Amount