Difference between revisions of "Defense"

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Defense (or Armor Class) is a rating of how hard a monster or player is to hit with physical attacks, or, as in [[Diablo II]], wether an attack hits or not. Exactly how defense will work in [[Diablo III]] is not yet known.
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Defense (or Armor Class) is a rating of how hard a monster or player is to hit with physical attacks, or, as in [[Diablo II]], whether an attack hits or not. Exactly how defense will work in [[Diablo III]] is not yet known.
  
 
* Read more about the effects and bonuses of {{iw|defense Defense}} as it existed in Diablo II.
 
* Read more about the effects and bonuses of {{iw|defense Defense}} as it existed in Diablo II.
  
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[[category:basics]]
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[[category:character]]
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[[category:attributes]]
 
[[category:combat]]
 
[[category:combat]]
 
[[category:Reference]]
 
[[category:Reference]]

Revision as of 01:06, 28 January 2011

Defense (or Armor Class) is a rating of how hard a monster or player is to hit with physical attacks, or, as in Diablo II, whether an attack hits or not. Exactly how defense will work in Diablo III is not yet known.

  • Read more about the effects and bonuses of Defense as it existed in Diablo II.