Difference between revisions of "Dave Adams"
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Dave started out working with console gaming at a company called Swingin' Ape Studios (notably, the studio that worked on ''StarCraft: Ghost''). The company was acquired by Blizzard Entertainment in May 2005.<ref>Press release. [http://www.thefreelibrary.com/Blizzard+Entertainment+Acquires+Swingin'+Ape+Studios.-a0132475451 Blizzard Entertainment Acquires Swingin' Ape Studios]. 2005-05-16.</ref> After the acquisition, the developers of Swingin' Ape Studios were integrated into the Blizzard Irvine team. Since then, Dave has worked on two ''World of Warcraft'' expansions - ''The Burning Crusade'' and ''Wrath of the Lich King''.<ref>Jessica Citizen. [http://games.on.net/article/10624/Interview_Diablo_IIIs_Lead_Level_Designer Interview: Diablo III's Lead Level Designer]. games.on.net. 2010-10-31.</ref> He joined the Diablo III development team sometime during the interim, where he now acts as Lead Level Designer. | Dave started out working with console gaming at a company called Swingin' Ape Studios (notably, the studio that worked on ''StarCraft: Ghost''). The company was acquired by Blizzard Entertainment in May 2005.<ref>Press release. [http://www.thefreelibrary.com/Blizzard+Entertainment+Acquires+Swingin'+Ape+Studios.-a0132475451 Blizzard Entertainment Acquires Swingin' Ape Studios]. 2005-05-16.</ref> After the acquisition, the developers of Swingin' Ape Studios were integrated into the Blizzard Irvine team. Since then, Dave has worked on two ''World of Warcraft'' expansions - ''The Burning Crusade'' and ''Wrath of the Lich King''.<ref>Jessica Citizen. [http://games.on.net/article/10624/Interview_Diablo_IIIs_Lead_Level_Designer Interview: Diablo III's Lead Level Designer]. games.on.net. 2010-10-31.</ref> He joined the Diablo III development team sometime during the interim, where he now acts as Lead Level Designer. | ||
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==Game Credits/Experience== | ==Game Credits/Experience== |
Latest revision as of 10:54, 16 January 2011
David (Dave) Adams is Lead Level Designer for Diablo III.
Background[edit | edit source]
Dave started out working with console gaming at a company called Swingin' Ape Studios (notably, the studio that worked on StarCraft: Ghost). The company was acquired by Blizzard Entertainment in May 2005.[1] After the acquisition, the developers of Swingin' Ape Studios were integrated into the Blizzard Irvine team. Since then, Dave has worked on two World of Warcraft expansions - The Burning Crusade and Wrath of the Lich King.[2] He joined the Diablo III development team sometime during the interim, where he now acts as Lead Level Designer.
Game Credits/Experience[edit | edit source]
- 2008 - World of Warcraft: Wrath of the Lich King, Blizzard; Level Designer
- 2007 - World of Warcraft: The Burning Crusade, Blizzard; Additional Design
- 2004 - StarCraft: Ghost, Blizzard; Lead Level Designer (development was suspended indefinitely shortly after Blizzard acquired Swingin' Ape Studios)
- 2003 - Metal Arms: Glitch in the System, Swingin' Ape Studios; Level Designer, Manual
- 1996 to 1999 - The Neverhood, Contract work
Compiled from Dave's Linked-in profile as well as game credits found at www.allgame.com.
References[edit | edit source]
- ↑ Press release. Blizzard Entertainment Acquires Swingin' Ape Studios. 2005-05-16.
- ↑ Jessica Citizen. Interview: Diablo III's Lead Level Designer. games.on.net. 2010-10-31.
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