Difference between revisions of "Joseph Lawrence"

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[[Image:Josephlawrence.jpg|left|thumb|Joseph Lawrence - Lead Sound Designer]]'''Joseph Lawrence''' is Lead Sound Designer for [[Diablo III]].
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'''Joseph Lawrence''' is '''Lead Sound Designer''' for [[Diablo III]].
  
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==Background==
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[[Image:Josephlawrence.jpg|left|thumb|140px|Joseph Lawrence]]
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Joseph graduated from the Vancouver Film School.  From 1990 to 1999, he was a freelance sound designer and did work for a number of companies including [[Blizzard North]].  His freelance work for [[Blizzard North]] was included in ''Diablo II''.  In January 2000, he co-founded Futurity, a sound effects company that specialized in generating sound effects libraries on CD.  Futurity was known for the well-received sound effects package called Metropolis Science Fiction Toolkit.  In 2004, Joseph joined [[Blizzard Entertainment|Blizzard]] as a sound designer.  He is currently '''Lead Sound Designer''' for [[Diablo III]].<ref>[http://www.linkedin.com/pub/joseph-lawrence/3/274/a31 Linked-in profile for Joseph Lawrence].</ref>
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==Sound Work==
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Joseph has done sound design for ''World of Warcraft: The Burning Crusade'' and ''World of Warcraft: Wrath of the Lich King''.  In a [http://designingsound.tv/tag/joseph-lawrence/ "Behind the Scenes" video], he shows some of the foley and field recording work that went into making some of the sound effects for the game.<ref>[http://designingsound.tv/tag/joseph-lawrence/ ''World of Warcraft: The Burning Crusade'': Behind the Scenes - Sound Effects"]. Joseph Lawrence speaks @2:42.</ref> He is also a musician and has contributed to the soundtrack of the aforementioned ''World of Warcraft'' expansions.
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===Diablo III Sound and Music===
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In an [http://diablo.incgamers.com/blog/comments/gamasutra-interviews-matt-uelmen/ interview with Gamasutra], [[Matt Uelmen]] discusses the direction of [[Diablo III]]'s music and sound:<ref>Chris Remo. [http://diablo.incgamers.com/blog/comments/gamasutra-interviews-matt-uelmen/ The Real Story of ''Torchlight's'' Music]. 2010-07-16.</ref>
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:'''Gamasutra''': How conscious are you that there's someone out there working on Diablo III who is tasked with living up to this thing you've created?
  
==Background==
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:'''Matt Uelmen''': Well, I'm aware of it, but I think that that team definitely has all the talent they need to get the job done right. I'm good friends actually with Joseph Lawrence, who is doing a lot of the audio work. I'm looking forward to it being its own distinctive thing.
None yet
 
  
==Links==
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:You know, I'd really love to hear Joseph's ambient music out there more. I hope they don't feel they need to be too influenced [by my music], and that they are free to do their own thing, because the gamer in me thinks that would be more entertaining.
None yet
 
  
{{Stub}}
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It seems the creator of the ''Diablo'' series' iconic and haunting music has great confidence in Joseph.
  
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==Game Credits/Experience==
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*2008 - ''World of Warcraft: Wrath of the Lich King'', [[Blizzard Entertainment|Blizzard]]; '''Sound Design, Field SFX Recording'''
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*2007 - ''World of Warcraft: The Burning Crusade'', [[Blizzard Entertainment|Blizzard]]; '''Sound Design, Field and Foley SFX Recording'''
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*2000 - ''Diablo II'', [[Blizzard Entertainment|Blizzard]]; '''Additional Sound Effects'''
  
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Game credits as reported on [http://www.mobygames.com/ MobyGames].
  
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==References==
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<references/>
  
  
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{{Game navbox|d3}}
  
  
 
[[category:D3 Team]]
 
[[category:D3 Team]]
 
[[Category:Blizzard]]
 
[[Category:Blizzard]]

Revision as of 07:57, 16 January 2011

Joseph Lawrence is Lead Sound Designer for Diablo III.

Background

Joseph Lawrence

Joseph graduated from the Vancouver Film School. From 1990 to 1999, he was a freelance sound designer and did work for a number of companies including Blizzard North. His freelance work for Blizzard North was included in Diablo II. In January 2000, he co-founded Futurity, a sound effects company that specialized in generating sound effects libraries on CD. Futurity was known for the well-received sound effects package called Metropolis Science Fiction Toolkit. In 2004, Joseph joined Blizzard as a sound designer. He is currently Lead Sound Designer for Diablo III.[1]

Sound Work

Joseph has done sound design for World of Warcraft: The Burning Crusade and World of Warcraft: Wrath of the Lich King. In a "Behind the Scenes" video, he shows some of the foley and field recording work that went into making some of the sound effects for the game.[2] He is also a musician and has contributed to the soundtrack of the aforementioned World of Warcraft expansions.

Diablo III Sound and Music

In an interview with Gamasutra, Matt Uelmen discusses the direction of Diablo III's music and sound:[3]

Gamasutra: How conscious are you that there's someone out there working on Diablo III who is tasked with living up to this thing you've created?
Matt Uelmen: Well, I'm aware of it, but I think that that team definitely has all the talent they need to get the job done right. I'm good friends actually with Joseph Lawrence, who is doing a lot of the audio work. I'm looking forward to it being its own distinctive thing.
You know, I'd really love to hear Joseph's ambient music out there more. I hope they don't feel they need to be too influenced [by my music], and that they are free to do their own thing, because the gamer in me thinks that would be more entertaining.

It seems the creator of the Diablo series' iconic and haunting music has great confidence in Joseph.

Game Credits/Experience

  • 2008 - World of Warcraft: Wrath of the Lich King, Blizzard; Sound Design, Field SFX Recording
  • 2007 - World of Warcraft: The Burning Crusade, Blizzard; Sound Design, Field and Foley SFX Recording
  • 2000 - Diablo II, Blizzard; Additional Sound Effects

Game credits as reported on MobyGames.

References