Difference between revisions of "Mike Nicholson"
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+ | [[Image:Mike-Nicholson-Blizzcon2010-1.png |thumb |right |370px |Mike Nicholson at Blizzcon 2010.]] | ||
'''Mike Nicholson''' is a Senior Artist on [[Diablo III]]. Mike is known as the "UI guy," and he's worked extensively on the game [[interface]], [[inventory]], [[icons]], and other related tasks. | '''Mike Nicholson''' is a Senior Artist on [[Diablo III]]. Mike is known as the "UI guy," and he's worked extensively on the game [[interface]], [[inventory]], [[icons]], and other related tasks. | ||
+ | ==Background== | ||
+ | Mike has worked at a number of different game companies and has pretty much done the entire spectrum of activities associated with game design.<ref>[http://www.linkedin.com/in/mikenart Linked-in profile for Mike Nicholson].</ref> He spent about 7 years working with DreamForge on multiple award-winning role-playing and strategy PC games. After the dissolution of DreamForge in 2000, he has since picked up a great deal of experience with a number of well-known game companies such as Sony Computer Entertainment, Monolith, and Sigil Games Online. | ||
− | Mike talked with [[Bashiok]] a bit about his career during Blizzcast #8. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies] | + | ===Interviews=== |
+ | Mike talked with [[Bashiok]] a bit about his career during Blizzcast #8.<ref>[http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies Blizzcast #8]. 2009-03-30.</ref> | ||
::'''Bashiok: '''Mike Nicholson who is a new face and voice to those following Diablo III, what do you do on the team? | ::'''Bashiok: '''Mike Nicholson who is a new face and voice to those following Diablo III, what do you do on the team? | ||
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::'''Mike:''' So, you know you kind of take a look around and go well I guess I need to get back into art. Came out to California and started doing 3D environments and kind of worked all the way back up to interface, where I’m back to doing 2D art again. | ::'''Mike:''' So, you know you kind of take a look around and go well I guess I need to get back into art. Came out to California and started doing 3D environments and kind of worked all the way back up to interface, where I’m back to doing 2D art again. | ||
+ | ===Artwork=== | ||
+ | Mike maintains a [http://sites.google.com/site/mikenart/ personal website].<ref>[http://sites.google.com/site/mikenart/ Mike Nicholson's personal website].</ref> There, you can see numerous, stunning examples of his art. Many pieces (from both games and otherwise) are featured there. On display are beautiful, colored samples from the ''World of Warcraft: Trading Card Game (WoW:TCG)'', concept art for various games, original ''Vanguard: SOH'' item lore '''and''' item artwork, personal artwork, as well as examples of interface design. | ||
+ | ==Game Credits/Experience== | ||
+ | *2007 - ''Vanguard: Saga of Heroes'', Sigil Games Online; '''Senior Artist/UI Designer''' | ||
+ | *2006 - ''Condemned'', Monolith Productions; '''UI Concept Designer''' | ||
+ | *2005 - ''The Matrix Online'', Monolith Productions; '''Art Director''' | ||
+ | *2005 - ''God of War'', Sony Computer Entertainment Studios: Santa Monica; '''Additional Artist''' | ||
+ | *2004 - ''Fallout: Brotherhood of Steel'', Interplay Entertainment; '''Special Thanks''' | ||
+ | *2004 - ''Trigger Man'', Point of View; '''Artist''' | ||
+ | *2003 - ''Run Like Hell'', Interplay Productions; '''Art, Additional Design''' | ||
+ | *2001 - ''Giants: Citizen Kabuto'', Interplay Productions; '''Artist''' | ||
+ | *1999 - ''Warhammer 40k : Rites of War'', DreamForge; '''Lead Artist, 2D Art Team''' | ||
+ | *1998 - ''Sanitarium'', DreamForge; '''Lead Designer, Additional Graphics/Artwork, 3D Art, Writing/Dialogue/Story, Storyboarding''' | ||
+ | *1997 - ''War Wind II: Human Onslaught'', DreamForge; '''Artist''' | ||
+ | *1996 - ''War Wind'', DreamForge; '''Graphics/Artwork''' | ||
+ | *1995 - ''Anvil of Dawn'', DreamForge; '''Artist, Rule Book Illustrations''' | ||
+ | *1995 - ''Chronomaster'', DreamForge; '''Lead Artist, Cover Art''' | ||
+ | *1995 - ''Ravenloft: Stone Prophet'', DreamForge; '''Graphics/Artwork''' | ||
+ | *1994 - ''Menzoberranzen'', DreamForge; '''Artist''' | ||
==References== | ==References== | ||
− | + | <references/> | |
Revision as of 07:29, 10 January 2011
Mike Nicholson is a Senior Artist on Diablo III. Mike is known as the "UI guy," and he's worked extensively on the game interface, inventory, icons, and other related tasks.
Background
Mike has worked at a number of different game companies and has pretty much done the entire spectrum of activities associated with game design.[1] He spent about 7 years working with DreamForge on multiple award-winning role-playing and strategy PC games. After the dissolution of DreamForge in 2000, he has since picked up a great deal of experience with a number of well-known game companies such as Sony Computer Entertainment, Monolith, and Sigil Games Online.
Interviews
Mike talked with Bashiok a bit about his career during Blizzcast #8.[2]
- Bashiok: Mike Nicholson who is a new face and voice to those following Diablo III, what do you do on the team?
- Mike: I'm a Senior Artist and I’m in charge of all the interface. Also known as "The UI Guy".
- Bashiok: So Mike, actually I wanted to touch on something you did in the past. I was at your office a few weeks ago and found out you were Lead Designer and Lead Art on a game which was near and dear to me which was called Sanitarium. Without going into it too much, that was a point and click adventure game, so how did you get from that to working here at Blizzard?
- Mike: Well, I’m glad you liked it, I’m proud of that game. Well the thing was when we did Sanitarium unfortunately even though it was well received, everyone who played it liked it, not that many people played it. Well eventually they did. We kind of got there as the party was going out...
- Bashiok: For point and click adventures...
- Mike: So, you know you kind of take a look around and go well I guess I need to get back into art. Came out to California and started doing 3D environments and kind of worked all the way back up to interface, where I’m back to doing 2D art again.
Artwork
Mike maintains a personal website.[3] There, you can see numerous, stunning examples of his art. Many pieces (from both games and otherwise) are featured there. On display are beautiful, colored samples from the World of Warcraft: Trading Card Game (WoW:TCG), concept art for various games, original Vanguard: SOH item lore and item artwork, personal artwork, as well as examples of interface design.
Game Credits/Experience
- 2007 - Vanguard: Saga of Heroes, Sigil Games Online; Senior Artist/UI Designer
- 2006 - Condemned, Monolith Productions; UI Concept Designer
- 2005 - The Matrix Online, Monolith Productions; Art Director
- 2005 - God of War, Sony Computer Entertainment Studios: Santa Monica; Additional Artist
- 2004 - Fallout: Brotherhood of Steel, Interplay Entertainment; Special Thanks
- 2004 - Trigger Man, Point of View; Artist
- 2003 - Run Like Hell, Interplay Productions; Art, Additional Design
- 2001 - Giants: Citizen Kabuto, Interplay Productions; Artist
- 1999 - Warhammer 40k : Rites of War, DreamForge; Lead Artist, 2D Art Team
- 1998 - Sanitarium, DreamForge; Lead Designer, Additional Graphics/Artwork, 3D Art, Writing/Dialogue/Story, Storyboarding
- 1997 - War Wind II: Human Onslaught, DreamForge; Artist
- 1996 - War Wind, DreamForge; Graphics/Artwork
- 1995 - Anvil of Dawn, DreamForge; Artist, Rule Book Illustrations
- 1995 - Chronomaster, DreamForge; Lead Artist, Cover Art
- 1995 - Ravenloft: Stone Prophet, DreamForge; Graphics/Artwork
- 1994 - Menzoberranzen, DreamForge; Artist
References
Blizzard Entertainment & other Game-related Topics [e] Blizz Games Other Games Terms Devs Blizz ppl D3 D2 D1 Other ppl Events Merchandise Related |
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