Difference between revisions of "Poison Damage"

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Revision as of 18:26, 2 December 2010

Poison (also known as Acid) is one of the types of damage in Diablo III. It is green in appearance. Poisoned targets suffer a healing debuff, losing hit points over time and suffering reduced healing as well. The loss of hit points over time is usually much more substantial than the initial damage done by the poison attack.

Poison damage is dealt by a number of Witch Doctor skills such as Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, and Acid Cloud. Other skills may gain poison damage from a runestone. Hydra is one known example.

The Monk's Aura, Breath of Heaven, removes poison and other debuffs from the Monk and his party members.

Various monsters possess Poison damage, inflicting it with spell attacks or as a bonus property on their melee or ranged attacks. Boss monsters may gain poison damage via the Plagued modifier.

Poison damage can be resisted with Poison resistance. It can not be blocked, but can be reduced or absorbed. It's not known if there are any poison-curing potions or elixirs in Diablo III, as there were in Diablo II.

Critical hits scored with Poison damage impart an unknown bonus.


Diablo III Damage Types

Plague of Toads impact against a Beast.

Blizzard's @Diablo Twitter feed added some clarification about damage types in posts made in early December 2010.[1]

any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon

Damage types will likely change some but are currently Physical, Fire, Lightning, Cold, Poison, Disease, Arcane, and Holy. —Diablo

Whats the difference between poison and disease damage?—WickedBubba
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo

Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug

Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo