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694 bytes added, 12:50, 22 November 2010
Dual Wielding
==Dual Wielding==
Dual wielding returns in Diablo III, for some charactersin limited fashion.
The [[Barbarian]] is able to dual-wield with seemingly virtually every one-handed weapon he can useequip. (Though there are a lot of one-handed weapons he can't use; such as wands and short staves that the spell-casters use.) The Barbarian can not, however, dual wield two-handed swords, or use them with a shield as well, in Diablo III.
The [[Monk]] can also dual wield, but only with his class-specific [[fist]] weapons. It was initially said that he would have He will supposedly have a few skills that can only be used while wielding fist weapons.
The [[Wizard]] and [[Witch Doctor]] can not dual wield any weapons, though the Wizard at least has the option of wielding a weapon in one hand and an [[orb]] (rather than a shield) in the other. It's not yet known if Orbs offer offensive bonuses, almost like a second wand or other caster weapon, rather than the defensive bonuses or blocking that a shield provides. The [[fifth characterDemon Hunter]] cannot dual wield melee weapons, but as she's expected to can dual wield her class-restricted [[pistol crossbows]]. All other bows and crossbows are two-handed.  ===Dual Wielding Skills and Traits=== There are no known skills that can only be primarily an archerused while dual wielding.  There is a trait, it seems unlikely[[Frenzied Attacks]] that both the Barbarian and the Monk can enable. It provides them with (slightly different) [[critical hit]] bonuses while dual wielding.  ===Blizzard on Dual Wielding===
Bashiok spoke about the theory behind dual-wielding, vs. using a sword/shield or a two-handed weapon, in early September, 2010. [http://diablo.incgamers.com/blog/comments/blue-post-on-weapon-specific-skills/]
[[File:Barb-triptrych2.jpg|thumb|300px|Barbarians dual wielding.]]
::<blue>The general philosophy and intent for the differences between the three main melee types is to make them all viable, but with obvious trade offs. For dual-wield versus two-hander, it’s currently balanced so that it’s essentially an aesthetic choice. If you think it looks cool to run around with a big two-hander, do it, if you get two awesome one-handers, then use those.  Obviously that comes down to tuning affixes and such as it’s one item versus two, but that’s the intent and how it is balanced and works in the game right now. Compared to using a shield it should be viable either way, but you’re obviously gaining some survivability with a shield. The drop in damage output should be accurately offset with a better chance to live, ability to take some greater risks, etc.</blue>
==Durability==