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=Quest Interface=
[[Image:Q-the-skeleton-king1.jpg|rightthumb|thumb125px|Blizzcon 2008 display.]][[File:Quest-window2.jpg|left|thumb|150px|Blizzcon 2009 display.]]The quest interface remains under development, as evidenced by how much it changed between Blizzcon 2008 and 2009, with further major changes seen in 2010. The 2008 version was more ornate and stylized, and filled up much more of the visible screen. In 2009 the interface was far simpler, and looked like a scaled back version of {{iw|quests Diablo 2's quest}} window. It's expected that the final game version will be fancier than the no-frills 2009 version, and it's possible that the The very plain 2009 version was something put together just for the Blizzcon democlearly a work in progress, since it didn't seem able was hardly large enough to expand to hold more than just even display the few quests available in that demo build.
In the 2009 build, the main quest was to find [[Alcarnus]], and that quest always showed on top of the pyramid of potential quests. Below the Alcarnus quest were two two other quests, which were different each game. There seemed to be 4 or 5 possible quests for those two slots. Below those two were four other quests, which were related to/contained within them. This third row of quests were generally the most simple, "Fed-Ex" style of quests. Players had to five stranded NPC soldiers and fight off the [[Lacuni]] that were attacking them, or locate an abandoned wagon and retrieve the treasure. These were simple, but at least there were none of the dreaded, "Go fetch me 8 skins of the desert monster" type quests that RPGs such as [[WoW]] have made so infamous.
(All of these images were taken from cell phone camera recordings of the game screens, mostly from the 2009 PAX convention, hence their low quality.)
===Quests Window 2010 Blizzcon===
[[File:Artisan-training2.jpg|thumb|175px|The Artisan Window.]]
The quests window was much upgraded in Blizzcon 2010. Though there are no images of it yet, it was identical to the Artisan interface in form. The same size window, with buttons down the left side and the main information displayed on the right.
The tabs listed things like Quests, Lore, NPCs, Recent Changes, and other options, most of which were not yet populated. It appeared that the finished interface would list story and background tidbits about everything; all of the quests, NPCs, items, monsters, and more; functioning as a sort of in-game encyclopedia. How much of those options will actually be fleshed out remains to be seen; the interface and functions were clearly newly-added to the game as of the Blizzcon October 2010 demo.
'''Other Diablo III Interface elements:'''
* [[Interface|The Belt Interface]].
* [[Skills and traits window]]
** [[Skill tree]].
* [[Artisans|The Artisans window]].