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→Double Damage Upon Target Lock
[[File:Disintegrate-tutorial.jpg|thumb|400px|Disintegrate [[critical hit]] tutorial.]]
As pointed out by Madmaxio and Arkadier in a forum thread<ref>[http://diablo.incgamers.com/forums/showthread.php?p=7719882#post7719882 Diii.net forum thread] - IncGamers November 4, 2010</ref>, Disintegrate kicks into a higher level of damage once it's been locked onto the same target for more than about half a second. This is indicated by the red beam turning purple, and was most clearly seen in the [[Arena]] demo at Blizzcon 2010, since the damage being dealt popped up with visible numbers.
This locked on +damage function has been there since the initial skill design, but there wasn't a visual element added to it until sometime in 2010; it's not visible in the old, mid-2008 movie of Disintegrate posted on Blizzard's character page.