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Spirit Walk

1,047 bytes added, 11:59, 8 November 2010
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'''Spirit Walk''' is a tier V Tier Six [[Witch Doctor skill]] . It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Spirit Skill TreeBattle Arena]], which causes the witch doctor to enter the spirit realm, allowing him to move freely
|tree= Spirit
|description= Your Spirit spells return X% of their mana cost over 10 seconds
|type= Buff/Movement
|quantity= Duration
|effect= Self
|synergies= Unknown
}}
The Witch Doctor enters the spirit realm through a trance, and can move unseen and untouched, passing through anything and anyone enemies, but still grabbing [[health orbs]] while he's there.
==Skill Design==
The Witch Doctor vanishes from the sight of all, leaving an empty husk of a body behind, floating in the air as a decoy. While in the spirit realm the Witch Doctor can run without being hindered by other characters or monsters, moving to a safe place before the duration wears off and he reenters the corporeal world.
==Skill Design==This skill is probably was one of the skills on the pre-made characters in the skill that Jay Wilson was hinting about, when talking about spells like PvP [[TeleportArena]]demo at Blizzcon 2010, and soon proved itself as one of the best skills in the entire demo. It can probably be used as an was the best escape skill, but the possibility possessed by any of "escaping" into the spirit world could work as characters. Flux wrote about using it in a defensive skill when the player is low lengthy hands-on health and is about to diePvP report. Although it is unknown if the player can use this skill to, lets say, get across a chasm like the Barbarian does with [[Leap Attackhttp://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]].
::Spirit Walk. I’ve raved about this one already, but it was really an awesomely useful skill. The Witch Doctor leaves a decoy of himself behind and has several seconds to run free, invisible to everyone. Best of all he can grab health orbs in this mode. He can’t cast other spells though, so no detonating Sacrifices. Almost everyone used this to run to safety, and then recast their three Mongrels in some distant corner before returning to the battle.
==Skill Rank Table==
(legend (A) = Assumed)Stats as listed in the Blizzcon 2009 demo. There will likely be changes in the final game.
*Rank: 1/5
**Enter the spirit realm, allowing unhindered movement for 15 seconds. (A)
**Mana Cost: 12 mana
(legend (A) = Assumed)
==Synergies==
[[File:Spirit-walk2.jpg|frame|Spirit Walk decoy left behind in a [[Battle Arena]] shot.]]
* None knownof the [[Witch Doctor traits]] have modifiers specially designed to benefit Spirit Walk.
==[[Rune|Skill Rune]] Runestone Effects==* None Nothing is knownabout [[runestone]] effects on Spirit Walk.
==Development==
''Spirit Walk'' was listed as a Witch Doctor skill in previous Blizzcons, but was first used in 2010.
==Development==
''Spirit Walk'' was first seen in the [[BlizzCon 2010]] demo, and is a new skill. It is unknown if this skill was iterated, at least publicly.
<!--<gallery>Image:Diablo_III_Logo.jpg|Skill use 1</gallery>
==Trivia==-->
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Spirit Walk have been seen:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
 
 
==Related Articles==
*[[Spirit Skill Tree]]
 
==References==
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ Blizzcon 2010 Arena report].* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats].
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