Difference between revisions of "Jeweler"

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(The Jeweler's Story)
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::The Jeweler is a bit of a greedy sort, and the player character encounters him during his search for a particularly rare gem. The player has to kill a nasty demon to help the Jeweler get the jewel, and by this the Jeweler sees that tagging along could be fairly profitable.
 
::The Jeweler is a bit of a greedy sort, and the player character encounters him during his search for a particularly rare gem. The player has to kill a nasty demon to help the Jeweler get the jewel, and by this the Jeweler sees that tagging along could be fairly profitable.
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===Wagon Design===
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[[File:Artisan-wagon-concept1.jpg|thumb|400px|Concept art for the Artisans' wagons.]]
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The design of the Jeweler's wagon was discussed during the [[Crafting Sanctuary]] panel at Blizzcon 2010.
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There the team related their issues in designing the [[Jeweler]]'s wagon and making clear the upgrades it received over time.  It was difficult partially because his items are so small. With the [[Mystic]] and the [[Blacksmith]] the items lying around on display could be used to show the increasing level of their craftsmen. Bigger swords and axes for the Blacksmith, glowing or flaming wands or crystal balls for the Mystic. But since the Jeweler works with tiny gems and amulets and rings, that wasn't as easy an option.
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The developers opted to show his higher level largely through his wagon, by making it get much larger over time, with more intricate details, gold-plating on the sides, etc.
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As the developers said, "Everyone levels up in Diablo. Even the vendors."
  
 
==Media==
 
==Media==

Revision as of 23:50, 4 November 2010

Jeweler concept and in-game version.

The Jeweler is one of the three Artisans introduced in Diablo III. Like the Blacksmith and the Mystic, the Jeweler is located in the Caravan area, and handles various NPC merchant chores, including item sales and crafting requests.

All of the Artisans will be heavily involved in quests and the game's plot, even after the player completes the initial quests to get them to join up with his adventuring efforts.


Jeweler Functions

The jeweler seems to handle most item upgrading and crafting that involves small items other than runestones. Two brief sentences about him in the Caravan FAQ is nearly all that's been revealed, thus far.

The jeweler crafts gems, amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.

Nothing has been revealed about the recipes he has for crafting rings and amulets, but those will surely be of great interest to players, as valuable as quality jewelry has always been in the Diablo games.

The mention of crafting gems in the first sentence is very interesting; might there be a way to obtain gems, other than by finding them? If they can be manufactured, even at great cost in materials, that could make a huge difference in the time required to upgrade a gem all the long way to level 14.


Gem Levels

The full display of gems in Diablo III.

One service provided by the Jeweler is the upgrading of gems. Gems from levels 1-5 can be found in the game; to get to the higher levels 3 gems of one level must be combined to make the next.

This recipe is subject to change if the team finds it takes too long to make the higher level gems; at the 3:1 ratio it will take 19,683 Perfect (L5) gems to upgrade to 1 Radiant Star (L14) gem. If the ratio was lowered to 2:1, then it would only require 512 L5 gems to make a L14 gem. All runes required 3:1 ratios for upgrading in Diablo II, until that was lowered to 2:1 for the higher level runes. A similar modification might take place with Diablo III's gems.

The Jeweler's Story

While we do not yet know the Jeweler's name, we've heard him described as, "a greedy old man" by Jay Wilson in a Blizzcon panel. Jay also spoke briefly about the jeweler when introducing the Artisans at Gamescom, in August 2010. [1]

The Jeweler is a bit of a greedy sort, and the player character encounters him during his search for a particularly rare gem. The player has to kill a nasty demon to help the Jeweler get the jewel, and by this the Jeweler sees that tagging along could be fairly profitable.


Wagon Design

Concept art for the Artisans' wagons.

The design of the Jeweler's wagon was discussed during the Crafting Sanctuary panel at Blizzcon 2010.

There the team related their issues in designing the Jeweler's wagon and making clear the upgrades it received over time. It was difficult partially because his items are so small. With the Mystic and the Blacksmith the items lying around on display could be used to show the increasing level of their craftsmen. Bigger swords and axes for the Blacksmith, glowing or flaming wands or crystal balls for the Mystic. But since the Jeweler works with tiny gems and amulets and rings, that wasn't as easy an option.

The developers opted to show his higher level largely through his wagon, by making it get much larger over time, with more intricate details, gold-plating on the sides, etc.

As the developers said, "Everyone levels up in Diablo. Even the vendors."

Media

There are no images of the jeweler yet.