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'''Durability''' refers to a property on [[item]]s that is an in-game indication for how damaged the equipment get by using it continuouslyis. Players Characters need to spend [[gold]] to '''repair'' items that are starting to become brokenkeep them in usable condition. The [[D3 Team]] has varied their stance on durability throughout the game's development.Early on it was said to be out of the game, but in the most recent comments, from August 2010, Jay Wilson described a durability hit (necessitating expensive repairs) as the chief [[death]] penalty in the game. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/]
==Background==
Most equipped items had durability in both [[Diablo 1]] and [[Diablo 2]], and had to be repaired periodically. Thus far In Diablo I items that went to zero durability vanished and were lost permanently. This penalty was softened in [[Diablo 3]]2, with items do not have simply becoming unusable once they went to zero durability. Other durability modifications were also introduced, including item modifiers that granted extra durability, though this is not yet finalizedor even self-repairing items.
In most [[RPG]]s, durability on items functions as an important [[gold sink]], especially in the [[end game]], and in that light it would be surprising if Diablo 3 did not implement is unsurprising that it in ''some'' fashion. If not they'll have to use other types of gold sinks to keep the [[economy]] functional; perhaps increasing costs to [[respec]] or resocket prices (s returned in [[skill runes]] or item [[gems]])Diablo 3.