Difference between revisions of "First Person Shooter"
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− | The '''First Person Shooter''' game genre, often abbreviated '''FPS''' is based on a game where the player looks in to the game from the perspective of the character (or unit) he or she is playing. Traditionally, a player can see a weapon in the lower end of the screen, shooting enemy [[AI]] units, or opposing players. | + | The '''First Person Shooter''' [[game]] genre, often abbreviated '''FPS''' is based on a game where the player looks in to the game from the perspective of the character (or unit) he or she is playing. Traditionally, a player can see a weapon in the lower end of the screen, shooting enemy [[AI]] units, or opposing players. |
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+ | __TOC__ | ||
+ | ==Gameplay== | ||
Most FPS games use [[Friendly Fire]], but some don't. | Most FPS games use [[Friendly Fire]], but some don't. | ||
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+ | ==Examples== | ||
Classic examples of FPS games include Doom and Quake. | Classic examples of FPS games include Doom and Quake. | ||
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+ | ==Related Articles== | ||
+ | FPS is not to be confused with "the other FPS" - [[Frames Per Second]] - a technical term. | ||
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+ | {{Game navbox|terms}} | ||
[[Category:Reference]] | [[Category:Reference]] |
Latest revision as of 10:51, 20 July 2010
The First Person Shooter game genre, often abbreviated FPS is based on a game where the player looks in to the game from the perspective of the character (or unit) he or she is playing. Traditionally, a player can see a weapon in the lower end of the screen, shooting enemy AI units, or opposing players.
Contents
Gameplay[edit | edit source]
Most FPS games use Friendly Fire, but some don't.
Examples[edit | edit source]
Classic examples of FPS games include Doom and Quake.
Related Articles[edit | edit source]
FPS is not to be confused with "the other FPS" - Frames Per Second - a technical term.
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