Difference between revisions of "Fan-Class: Chain Lord"

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m (Class Design)
m (Wizard Skills)
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===Wizard Skills===
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===Chain Lord Skills===
 
''Replace text to fit the new class:''
 
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The [[wizard skill]]s are arranged into to three distinctive skill tree categories:
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The [[Chain Lord skill]]s are arranged into to three distinctive skill tree categories:
* [[Storm_Skill_Tree|Storm]]
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* [[Weapon Mastery Skill_Tree|Weapon Mastery]]
* [[Arcane_Skill_Tree|Arcane]]
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* [[Summon_Skill_Tree|Summon]]
* [[Conjuration_Skill_Tree|Conjuration]].
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* [[Cursed Arts_Skill_Tree|Cursed Arts]].
 
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
 
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
  
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====Storm Skills====
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====Weapon Mastery Skills====
[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]
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The [[Storm_Skill_Tree|Storm tree skills]] specialize in the power of the heavens, making the wizard wield electrical energy and casting forth the fierce cold of a blizzard accompanied by the harsh freezing wind. The storm elements also protect and enhance the armour and the power of a wizard.
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The [[Weapon Mastery_Skill_Tree|Weapon Mastery tree skills]] specialize in the manstery of chain based weapons, making the Chain Lord capable of new skills and  
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====Arcane Skills====
 
====Arcane Skills====
 
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]
 
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]
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The [[Conjuring_Skill_Tree|Conjuring tree skills]] summons in protection or offence from other planes of existence. This is where the classic [[Hydra]] spell is located, as well as the powerful [[meteor]]. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.
 
The [[Conjuring_Skill_Tree|Conjuring tree skills]] summons in protection or offence from other planes of existence. This is where the classic [[Hydra]] spell is located, as well as the powerful [[meteor]]. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.
 
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==Development==
 
==Development==

Revision as of 02:28, 4 July 2010

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First add a brief intro about the article, above all the headlines. Make sure to have the name of the article in the first three words of the first sentence, and bold it. Keep it as short and descriptive as possible. One or two lines of text.


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Background

Diablo III Class [e]
Wizards.jpg
Super-Wizard
Role: Caster
Primary Attributes: Willpower
Class Skills

Skills and Traits

Background
Origin: Xiansai
Affiliation: None. Vizjerei (former), Zann Esu (former)
Friends: None Known
Foes: Vizjerei, Yshari Sanctum, Valthek


Use this space to fill up with a lore background description of the class. Feel free to create subheadings if specific topics need extra attention.

If it starts to become pages and pages, you might want to shorten it and make a new lore article, something like Wizard (lore).



The Chain Lord is a Necromancer/Assasin type character whose weapon focuses are Chains, Hooks and Nunchucku, still can bring back the dead and now can do an all new branch called The Cursed Arts witch are the martial art skills of the Assassin mixed with the curses of the Necromancer

Attributes and Skills

No text is really needed here. Fill these out if you can. If not, then hide it with an html comment until we get more info from Blizzard.

Attributes

Starting Attributes


Attribute Increase Per Level


Chain Lord Skills

Replace text to fit the new class:

The Chain Lord skills are arranged into to three distinctive skill tree categories:

All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.

For the individual tree headlines, try to include a 150px example image to the left that shows a typical spell from that skill tree. Write a short (but not too short) description of the skill tree. Replace text as necessary.


Weapon Mastery Skills

The Weapon Mastery tree skills specialize in the manstery of chain based weapons, making the Chain Lord capable of new skills and

Arcane Skills

Electrocute in a Slow Time bubble.

The Arcane tree skills consists of many classical pen and paper RPGs, including time distortions, Disintegrate, and other magical forces that are not related to elements like Fire, Ice, Lightning. This tree is also good at enhancing or manipulating other spells known by the Wizard.

Conjuring Skills

The Conjuring tree skills summons in protection or offence from other planes of existence. This is where the classic Hydra spell is located, as well as the powerful meteor. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.

Development

Mention when the class was revealed, and any other changes that has been made to the class during development. Any general changes to all classes you can add to the skills article.


Trivia

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Media

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You can find pictures in the Diablo 3 screenshot and picture gallery:



References

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