Difference between revisions of "Fan-Class: Chain Lord"
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− | === | + | ===Chain Lord Skills=== |
''Replace text to fit the new class:'' | ''Replace text to fit the new class:'' | ||
− | The [[ | + | The [[Chain Lord skill]]s are arranged into to three distinctive skill tree categories: |
− | * [[ | + | * [[Weapon Mastery Skill_Tree|Weapon Mastery]] |
− | * [[ | + | * [[Summon_Skill_Tree|Summon]] |
− | * [[ | + | * [[Cursed Arts_Skill_Tree|Cursed Arts]]. |
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills. | All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills. | ||
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− | ==== | + | ====Weapon Mastery Skills==== |
− | + | ||
− | The [[ | + | The [[Weapon Mastery_Skill_Tree|Weapon Mastery tree skills]] specialize in the manstery of chain based weapons, making the Chain Lord capable of new skills and |
− | |||
====Arcane Skills==== | ====Arcane Skills==== | ||
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]] | [[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]] | ||
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The [[Conjuring_Skill_Tree|Conjuring tree skills]] summons in protection or offence from other planes of existence. This is where the classic [[Hydra]] spell is located, as well as the powerful [[meteor]]. The tree can also be used to increase or modify other spells, similarly to the Arcane tree. | The [[Conjuring_Skill_Tree|Conjuring tree skills]] summons in protection or offence from other planes of existence. This is where the classic [[Hydra]] spell is located, as well as the powerful [[meteor]]. The tree can also be used to increase or modify other spells, similarly to the Arcane tree. | ||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
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==Development== | ==Development== |
Revision as of 02:28, 4 July 2010
- This is a Boilerplate. Only edit this article if you know what you are doing.
Use this boilerplate article as a guideline on how to make Class articles.
If you have already read all the instructions in this boilerplate, you might find it easier to use the copy+paste article to copy and paste to your new article:
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First add a brief intro about the article, above all the headlines. Make sure to have the name of the article in the first three words of the first sentence, and bold it. Keep it as short and descriptive as possible. One or two lines of text.
If the article is a fan class, make sure to add the {{fanmade}} header template (see Template:Fanmade for help). Also add the "|Name_of_author" attribute to give credit to the author, or yourself, whomever originally came up with the idea. Also credit any fan artists that might have helped.
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Contents
Background
Diablo III Class [e] | |
---|---|
Super-Wizard | |
Role: | Caster |
Primary Attributes: | Willpower |
Skills and Traits | |
Origin: | Xiansai |
Affiliation: | None. Vizjerei (former), Zann Esu (former) |
Friends: | None Known |
Foes: | Vizjerei, Yshari Sanctum, Valthek |
Use this space to fill up with a lore background description of the class. Feel free to create subheadings if specific topics need extra attention.
If it starts to become pages and pages, you might want to shorten it and make a new lore article, something like Wizard (lore).
The Chain Lord is a Necromancer/Assasin type character whose weapon focuses are Chains, Hooks and Nunchucku, still can bring back the dead and now can do an all new branch called The Cursed Arts witch are the martial art skills of the Assassin mixed with the curses of the Necromancer
Attributes and Skills
No text is really needed here. Fill these out if you can. If not, then hide it with an html comment until we get more info from Blizzard.
Attributes
Starting Attributes
Attribute Increase Per Level
Chain Lord Skills
Replace text to fit the new class:
The Chain Lord skills are arranged into to three distinctive skill tree categories:
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
For the individual tree headlines, try to include a 150px example image to the left that shows a typical spell from that skill tree. Write a short (but not too short) description of the skill tree. Replace text as necessary.
Weapon Mastery Skills
The Weapon Mastery tree skills specialize in the manstery of chain based weapons, making the Chain Lord capable of new skills and
Arcane Skills
The Arcane tree skills consists of many classical pen and paper RPGs, including time distortions, Disintegrate, and other magical forces that are not related to elements like Fire, Ice, Lightning. This tree is also good at enhancing or manipulating other spells known by the Wizard.
Conjuring Skills
The Conjuring tree skills summons in protection or offence from other planes of existence. This is where the classic Hydra spell is located, as well as the powerful meteor. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.
Development
Mention when the class was revealed, and any other changes that has been made to the class during development. Any general changes to all classes you can add to the skills article.
Trivia
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Media
Use this as-is, but replace appropriate text. Just change "Wizard" to the class name below to update the gallery links. If the class has no images in gallery, just hide this entire section.
You can find pictures in the Diablo 3 screenshot and picture gallery:
Wizard vs King Leoric
Wizard casting Disintegrate
References
Link to the Abd al-Hazir entry here, and/or other sources used to write the article.