Difference between revisions of "Monster"
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Monsters are one of the main attractions in ''Diablo III''', or at least the opportunity to kill them is. See the [[:Category:Monsters|Monsters Category]] for a listing of all the known monsters in ''Diablo III''. | Monsters are one of the main attractions in ''Diablo III''', or at least the opportunity to kill them is. See the [[:Category:Monsters|Monsters Category]] for a listing of all the known monsters in ''Diablo III''. | ||
− | =Improvements= | + | ==Improvements== |
The D3 team has created a huge variety of monsters for our slaughtering pleasure, and the denizens of the underworld are customized, personalized, and quite versatile. Bosses have been greatly upgraded in appearance and size, and the AI has been improved as well. | The D3 team has created a huge variety of monsters for our slaughtering pleasure, and the denizens of the underworld are customized, personalized, and quite versatile. Bosses have been greatly upgraded in appearance and size, and the AI has been improved as well. | ||
− | =Monster Types= | + | ==Monster Types== |
It's not yet known how monsters are classified in ''Diablo III''. There are monsters seen in the early screenshots and gameplay movie that look to be animals, and quite a few undead, and others that might be demons, but there's no telling if that ''Diablo II'' classification system will be reused in ''Diablo III''. We're tentatively referring to the monsters by their apparent demon/undead/animal genus, for the sake of easier organization, but do not take that as evidence that they'll be sorted by those types in the game. | It's not yet known how monsters are classified in ''Diablo III''. There are monsters seen in the early screenshots and gameplay movie that look to be animals, and quite a few undead, and others that might be demons, but there's no telling if that ''Diablo II'' classification system will be reused in ''Diablo III''. We're tentatively referring to the monsters by their apparent demon/undead/animal genus, for the sake of easier organization, but do not take that as evidence that they'll be sorted by those types in the game. | ||
− | =Bosses= | + | ==Bosses== |
How bosses will be distributed through the game is not yet known, and still something the design team is working on. They may follow something like the D2 system of a few SuperUniques and lots of random bosses, or they may break away from that tradition. What we do know is that the bosses will be huge, and have a lot of individual styling. One boss battle is shown at the end of the WWI 2008 gameplay movie, and it's an amazing fight against [[Siegebreaker]], an [[Assault Beast]] far larger than all of Diablo II's act bosses put together. | How bosses will be distributed through the game is not yet known, and still something the design team is working on. They may follow something like the D2 system of a few SuperUniques and lots of random bosses, or they may break away from that tradition. What we do know is that the bosses will be huge, and have a lot of individual styling. One boss battle is shown at the end of the WWI 2008 gameplay movie, and it's an amazing fight against [[Siegebreaker]], an [[Assault Beast]] far larger than all of Diablo II's act bosses put together. | ||
− | =Behavior= | + | ==Behavior== |
Monsters are going to be smarter and more varied in their behaviors in ''Diablo III''. The D3 team wants to force players to play smarter, and use tactics other than simply rushing to kill the monsters as soon as they are sighted. So some creatures have very powerful attacks that need to be avoided, others work very well in groups, others run away if threatened or only attack in packs, and so forth. | Monsters are going to be smarter and more varied in their behaviors in ''Diablo III''. The D3 team wants to force players to play smarter, and use tactics other than simply rushing to kill the monsters as soon as they are sighted. So some creatures have very powerful attacks that need to be avoided, others work very well in groups, others run away if threatened or only attack in packs, and so forth. | ||
− | =Component System= | + | ==Component System== |
− | This term referred to the way monsters of the same type in ''Diablo II'' could appear different. Skeletons spawned with different types of weapons, armor, shields, and so forth, just to give the demonic legions some variety in their appearance. This technique is being used in ''Diablo III'', and while details haven't yet been revealed, the team has mentioned their plans to use graphical tweaks and palette shifts to give the monsters some variety. | + | This term referred to the way monsters of the same type in ''Diablo II'' could appear different. Skeletons spawned with different types of weapons, armor, shields, and so forth, just to give the demonic legions some variety in their appearance. The different equipment wasn't purely superficial either; it went along with logical changes to the monster's damage or defense. |
+ | |||
+ | This technique is being used in ''Diablo III'', and while details haven't yet been revealed, the team has mentioned their plans to use graphical tweaks and palette shifts to give the monsters some variety. | ||
[[category:basics]] | [[category:basics]] | ||
[[category:monsters]] | [[category:monsters]] |
Revision as of 10:43, 28 July 2008
Monsters are one of the main attractions in Diablo III', or at least the opportunity to kill them is. See the Monsters Category for a listing of all the known monsters in Diablo III.
Improvements
The D3 team has created a huge variety of monsters for our slaughtering pleasure, and the denizens of the underworld are customized, personalized, and quite versatile. Bosses have been greatly upgraded in appearance and size, and the AI has been improved as well.
Monster Types
It's not yet known how monsters are classified in Diablo III. There are monsters seen in the early screenshots and gameplay movie that look to be animals, and quite a few undead, and others that might be demons, but there's no telling if that Diablo II classification system will be reused in Diablo III. We're tentatively referring to the monsters by their apparent demon/undead/animal genus, for the sake of easier organization, but do not take that as evidence that they'll be sorted by those types in the game.
Bosses
How bosses will be distributed through the game is not yet known, and still something the design team is working on. They may follow something like the D2 system of a few SuperUniques and lots of random bosses, or they may break away from that tradition. What we do know is that the bosses will be huge, and have a lot of individual styling. One boss battle is shown at the end of the WWI 2008 gameplay movie, and it's an amazing fight against Siegebreaker, an Assault Beast far larger than all of Diablo II's act bosses put together.
Behavior
Monsters are going to be smarter and more varied in their behaviors in Diablo III. The D3 team wants to force players to play smarter, and use tactics other than simply rushing to kill the monsters as soon as they are sighted. So some creatures have very powerful attacks that need to be avoided, others work very well in groups, others run away if threatened or only attack in packs, and so forth.
Component System
This term referred to the way monsters of the same type in Diablo II could appear different. Skeletons spawned with different types of weapons, armor, shields, and so forth, just to give the demonic legions some variety in their appearance. The different equipment wasn't purely superficial either; it went along with logical changes to the monster's damage or defense.
This technique is being used in Diablo III, and while details haven't yet been revealed, the team has mentioned their plans to use graphical tweaks and palette shifts to give the monsters some variety.