Difference between revisions of "Keith Lee"
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− | [[Image:Keith_lee.jpg|left|thumb|200px|Keith Lee.]]'''Keith Lee''' was Lead Producer on the [[D3 Team|Diablo 3 development team]]. He left the company to form [http://www.booyah.com Booyah] with [[Brian Morrisoe]] and Sam Christiansen in August 2008 | + | [[Image:Keith_lee.jpg|left|thumb|200px|Keith Lee.]]'''Keith Lee''' was Lead Producer on the [[D3 Team|Diablo 3 development team]]. He left the company to form [http://www.booyah.com Booyah] with [[Brian Morrisoe]] and [[Sam Christiansen]] in August 2008 |
==Background== | ==Background== | ||
− | Before moving onto the Diablo 3 team Keith worked on World of | + | Before moving onto the [[Diablo 3]] team Keith worked on [[World of WarCraft: The Burning Crusade]]. Before that he was with [[Insomniac Games]], where he developed PS2 titles: Ratchet & Clank: Going Commando, Ratchet & Clank: Up Your Arsenal, and Ratchet: Deadlocked as a Programmer, Lead Programmer, and Project Manager. |
===Booyah CCO=== | ===Booyah CCO=== | ||
− | Brian Morrisroe left Blizzard to form [http://www.booyah.com Booyah] with [[Keith Lee]] and Sam Christiansen in August 2008. Between them, the latter two are responsible for gems like Call of Duty, Tony Hawk Pro Skater, Resistance and Ratchet & Clank. The company has not made much sound yet but they do have a big backer with Kleiner Perkins who have put $4.5 million into the company. Their stated goal? To "blow people away with a product that actually improves their life while simultaneously delighting them." And if that wasn't enough — "Do good, to help other people do good, to change the world." | + | Brian Morrisroe left [[Blizzard Entertainment|Blizzard]] to form [http://www.booyah.com Booyah] with [[Keith Lee]] and [[Sam Christiansen]] in August 2008. Between them, the latter two are responsible for gems like Call of Duty, Tony Hawk Pro Skater, Resistance and Ratchet & Clank. The company has not made much sound yet but they do have a big backer with Kleiner Perkins who have put $4.5 million into the company. Their stated goal? To "blow people away with a product that actually improves their life while simultaneously delighting them." And if that wasn't enough — "Do good, to help other people do good, to change the world." |
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Latest revision as of 16:53, 17 June 2010
Keith Lee was Lead Producer on the Diablo 3 development team. He left the company to form Booyah with Brian Morrisoe and Sam Christiansen in August 2008
Background[edit | edit source]
Before moving onto the Diablo 3 team Keith worked on World of WarCraft: The Burning Crusade. Before that he was with Insomniac Games, where he developed PS2 titles: Ratchet & Clank: Going Commando, Ratchet & Clank: Up Your Arsenal, and Ratchet: Deadlocked as a Programmer, Lead Programmer, and Project Manager.
Booyah CCO[edit | edit source]
Brian Morrisroe left Blizzard to form Booyah with Keith Lee and Sam Christiansen in August 2008. Between them, the latter two are responsible for gems like Call of Duty, Tony Hawk Pro Skater, Resistance and Ratchet & Clank. The company has not made much sound yet but they do have a big backer with Kleiner Perkins who have put $4.5 million into the company. Their stated goal? To "blow people away with a product that actually improves their life while simultaneously delighting them." And if that wasn't enough — "Do good, to help other people do good, to change the world."
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