Difference between revisions of "Durability"
(Created page with 'Durability refers to a property of items, something that they lose when used. Most equipped items had durability in Diablo 1 and Diablo 2, and had to be repaired periodically. Th…') |
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Durability refers to a property of items, something that they lose when used. Most equipped items had durability in Diablo 1 and Diablo 2, and had to be repaired periodically. Thus far in Diablo 3, items do not have durability, though this is not yet finalized. | Durability refers to a property of items, something that they lose when used. Most equipped items had durability in Diablo 1 and Diablo 2, and had to be repaired periodically. Thus far in Diablo 3, items do not have durability, though this is not yet finalized. | ||
− | In most RPGs, durability on items functions as an important [[gold sink]], especially in the [[end game]], and in that light it would be surprising if Diablo 3 did not implement it in some fashion. If not they'll have to use other types of gold sinks to keep the economy functional; perhaps increasing costs to [[respec]] or resocket prices (in [[skill runes]] or item [[gems]]). | + | In most RPGs, durability on items functions as an important [[gold sink]], especially in the [[end game]], and in that light it would be surprising if Diablo 3 did not implement it in some fashion. If not they'll have to use other types of gold sinks to keep the [[economy]] functional; perhaps increasing costs to [[respec]] or resocket prices (in [[skill runes]] or item [[gems]]). |
==Blizzard on Durability== | ==Blizzard on Durability== | ||
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::"We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... <u>We do not currently have a durability loss (to equipment), but some kind of ... a gold cost is actually not so bad.</u> And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet. | ::"We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... <u>We do not currently have a durability loss (to equipment), but some kind of ... a gold cost is actually not so bad.</u> And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet. | ||
− | More recently, Bashiok hinted that item durability might in fact be coming back, in a forum post from June 2010. | + | More recently, Bashiok hinted that item durability might in fact be coming back, in a forum post from June 2010.[http://diablo.incgamers.com/blog/comments/item-durability-returning/] |
::'''Question:''' I looked around but wasn't able to find anything about if durability will be making a return, i kind of hope it doesn't as it was sort of a pain. Then again it is also a good way to keep players from getting super rich, so is it coming back? | ::'''Question:''' I looked around but wasn't able to find anything about if durability will be making a return, i kind of hope it doesn't as it was sort of a pain. Then again it is also a good way to keep players from getting super rich, so is it coming back? |
Revision as of 06:29, 9 June 2010
Durability refers to a property of items, something that they lose when used. Most equipped items had durability in Diablo 1 and Diablo 2, and had to be repaired periodically. Thus far in Diablo 3, items do not have durability, though this is not yet finalized.
In most RPGs, durability on items functions as an important gold sink, especially in the end game, and in that light it would be surprising if Diablo 3 did not implement it in some fashion. If not they'll have to use other types of gold sinks to keep the economy functional; perhaps increasing costs to respec or resocket prices (in skill runes or item gems).
Blizzard on Durability
Item durability has been mentioned in passing a few times, but no detailed comments on it have been forthcoming. Jay Wilson mentioned it while talking about death and other gold costs in an interview in mid-2008. [1]
- "We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... We do not currently have a durability loss (to equipment), but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.
More recently, Bashiok hinted that item durability might in fact be coming back, in a forum post from June 2010.[2]
- Question: I looked around but wasn't able to find anything about if durability will be making a return, i kind of hope it doesn't as it was sort of a pain. Then again it is also a good way to keep players from getting super rich, so is it coming back?
- Bashiok: Probably.