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93 bytes added, 11:20, 24 February 2010
Adventures
==Adventures==
[[Image:NPCs in danger.jpg|right|thumb|200px|[[NPC]]s in need of rescuing from [[Zombie]]s.]]
Adventures are mini-quests, scripted events or semi-random occurrences that aren't necessarily tied to the overall plot. The terminology has evolved over time, and "Adventures tend " now seem to be called [[sub-scenes]], but the concept is identical. Sub-scenes are small and , self-containedevents, but they're well worth completing, since they are fun, and often pack valuable rewardsmore like randomly-encountered scenarios than full on quests. The [[D3 Team]] first described them in the [[WWI_2008:_D3_Design_Fundamentals_Panel|WWI 2008 Design Fundamentals Panel]].
::Jay Wilson: Yyou You could come across a particular area in the outdoor world with a variety of possible elements in it. One game it could be a old abandoned house to explore. Maybe it's infested with crazy [[undead]] guys, and as you clean it out you learn the story of the family who lived there. Another game that same area might instead have a clearing where a cult is performing a summoning ritual. Another game might feature a caravan that needs protection from marauding monsters, or escort to the nearest town. Another game you might find a boss monster there. Or you might just get random monsters."
This concept was seen in action in the Act 2 desert at Blizzcon 2009, when some fans had a chance to play through the same area in multiple games. One time a desert region would be empty, the next it would have a ruined building with a horde of monsters inside of it, and another it would have a mini-quest to find a ruined wagon. The concept is to add randomization even within the randomized dungeons, and to change up the play style. [http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=1]
::The biggest goal we have with these is that we want to change what the player is doing. Whenever you can basically take the core game and make the player play it in a slightly different way, it makes the game a lot more interesting and keeps it from being tedious. You go from "I'm killing monsters aimlessly" to "I'm now killing monsters to protect this thing." That's easily a more interesting scenario, because it's different than what you were doing, and that's our main goal with that.''
 
==Class-Specific Quests==