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Mana Globe

1,038 bytes added, 06:22, 18 February 2010
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[[Image:Mana-orb1.jpg|thumb|250px|Mana globes and a level up.]]'''Mana Globes''' are orbs of magical energy that function much like [[Health Globe]]s; they restore mana (25% of the maximum was the listed amountas a default, though some character skills can boost this total) when a character runs through them. As you might expect, they look just like health globes, but are blue, instead of red.
Mana globes were removed from the game prior to the Blizzcon demo build in August 2009. [[Wizard]]s [[and Witch Doctor]]s who formerly benefited from mana globes now gain mana (or [[instability]]) from health globes, if points are placed in the skills that enable this benefit.
'''In the latest [[GamesCom 2009 demo|Diablo build]] in August 2009, the Mana Globes were taken out of the game, replacing them with a [[Wizard]] skill to gain [[mana]] as well as [[health]] through Health Globes.'''
==How they Dropped==
When mana globes were a feature, they only dropped when a Witch Doctor or Wizard was in the game. Wizards had a (now removed) skill called [[Mana Recovery]] which gave a % chance for a dead monster to drop a mana globe. Mana globes did not benefit Barbarians, since they did not provide any boost to their [[Fury]] resource.
==How they Drop==
No mana globes were seen during the BlizzCon 2008 demo play, and they are only mentioned in the description of the [[Arcane_Skill_Tree#Mana_Recovery|Mana Recovery spell]]. The only thing we know for sure is that they dropped for [[Wizard]]s, with skills in [[Mana Recovery]]. It's not known if they ever drop when a Wizard with points in that skill isn't around.
==Removal Explanation==
==Speculation==From one perspective it seems likely The Diablo 3 team explained that Mana Globes only drop when a while mana globes were functional, they weren't necessary. Only Wizards (prior to their mana becoming [[WizardInstability]] is around) and Witch Doctors were able to use mana globes, and considering this added needless complexity to the loot system game. It was easier to make health globes replenish both health '''and''' mana. This it would only be visible for not always the Wizard. [[Health Globe]]s work completely opposite of that, dropping for all players case; Wizards and usable by all, healing all Witch Doctors must spend some points in the vicinity. It's also possible various skills that the Mana Globe functionality enable them to gain mana from health globes before this function is similar to that of the Health Globeenabled.
Giving health orbs that double purpose also made the health orbs more valuable to all characters. Jay Wilson said that prior to the change, Witch Doctors often had no use for health orbs, since they weren't taking much damage while staying behind their tanking pets. Post-mana globes, Witch Doctors need regular health orbs, since even if they aren't low on hit points, they generally want the mana boost.
 ==Related ArticlesWho Benefits?=={{GamesCom 2009}}When a health globe is consumed, all characters within range receive the bonus. This includes the bonus to mana (if any) a character would gain if they consumed the health globe themselves. It's unknown if there will be any benefits to the Barbarian's [[Rage]] or the [[Monk]]'s unnamed non-mana resource. The potential mana-like benefits to the unrevealed [[fifth character]] are likewise unknown.
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