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Boss

457 bytes added, 23:58, 20 January 2010
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==Diablo III Bosses==
From what players have seen What's known about the Diablo 3 bosses comes almost entirely from player observations during the Blizzcon 2008 and 2009 demos. This information is subject to change, and may be biased, since it's known that Blizzard turned up the monster rates and item drop rates in the demos, in order to make them more fast paced, exciting, and new-player-friendly. The organizational system of bosses in Diablo 3 are organized is much as they were it was in Diablo 2. There are numerous [[Champion]]s and random bosses scattered around the game world, while [[SuperUnique]]s are rarer, and usually set in special, scripted locations or as part of larger encounters. The scripting of Scripted events and special scenarios are seem to be much more common in Diablo 3 than it they were in its predecessor, though that statement is based more on what the Diablo 3 developers have said, rather than what players have seen during their limited hands on time2.
Scripted events such as the ones that led to battles against massive bosses in the WWI 2008 gameplay movie ([[Siegebreaker]] and [[Thousand Pounder]]) have not been included in the playable Blizzcon builds, aside from the dungeon ending in the battle with the [[Skeleton King]] in the 2008 Blizzcon demo. Players have seen more random bosses and champions, and these have been much as they were in Diablo 2.
The free-range boss monsters in Diablo 3 have randomly-assigned names that are fairly similar to the names they had in Diablo and Diablo 2. A few samples noted from Blizzcon 2009.
* Death Froth -- a [[Sand Wasp]].* Spirit Hawk -- [[Lacuni Warrior]]s.* Bile Feast -- [[Lacuni Warrior]]s.* Rust Raven -- [[Lacuni Warrior]]s.* Haze Fuse -- [[Tomb Viper]]s. * Pit Thorn -- [[Tomb Viper]]s.
There will also be plenty of [[superunique]]s and other high level bosses with have fixed names, who will appear in the same place each game, whether they're part of the plot or just localized events. Only a few of these are known thus far, but you can read about [[Thousand Pounder]], [[Siegebreaker]], and the [[Skeleton King]] for more details.
==Boss Modifiers==
Most of the special, random modifiers found on bosses in Diablo 3 are reminiscent of {{iw|Monster_modifier#Unique_Monster_Bonuses those seen in Diablo 2}}, but there are some new ones mixed in. All of the bosses seen (on normal difficulty) in the Blizzcon 2008 and 2009 demos had at least one modifier, but quite a few had two. It's not known if the bosses with two mods were [[SuperUniques]] sporting their own innate mod + a random one, or if some bosses can just spawn with multiple modifiers on normal difficulty.
This list is a work in progress, and was compiled from play experience at Blizzcon 2009. The information in this section comes almost entirely from this boss report on Diii.net. [http://diablo.incgamers.com/blog/comments/bosses-and-champions-in-diablo-3/]