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Boss

763 bytes added, 22:43, 20 January 2010
Lengthy Boss Battles
That said, the developers are clearly holding back the good stuff and not letting fans see any of the bigger encounters at this early stage in the game's development.
 
 
===Boss Names===
 
The free-range boss monsters in Diablo 3 have randomly-assigned names that are fairly similar to the names they had in Diablo and Diablo 2. A few samples noted from Blizzcon 2009.
 
* Death Froth -- a [[desert wasp]].
* Spirit Hawk -- [[Lacuni warrior]]s.
* Bile Feast -- [[Lacuni warrior]]s.
* Rust Raven -- [[Lacuni warrior]]s.
* Haze Fuse -- [[tomb viper]]s.
* Pit Thorn -- [[tomb viper]]s.
 
There will also be plenty of [[superunique]]s and other high level bosses with have fixed names, who will appear in the same place each game, whether they're part of the plot or just localized events. Only a few of these are known thus far, but you can read about [[Thousand Pounder]], [[Siegebreaker]], and the [[Skeleton King]] for more details.
To assist players in these long, treacherous battles, boss monsters will periodically drop health globes during the fight. [http://pc.ign.com/articles/101/1017305p1.html]
::'''Jay Wilson: '''...we deal with some of the harder monsters, like bosses and rares and champions ...they would drop health globes at percentages of their health. Rares in particular are almost guaranteed to drop about every 25%. The other thing we did, because we design everything for cooperative play, if you pick up a health globe and you have a friend nearby, you both get the benefit. So that's something we did to make sure the system didn't favor people who are running forward, melee classes, who used to pull up all the health potions. Now they're actually helping the people in the back.  
==Boss Modifiers==