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Monster

59 bytes added, 07:45, 20 January 2010
Bosses
==Bosses==
[[Image:Mon-thousand-pounder1.jpg|thumb|300px|Thousand Pounder]]How [[. A boss!]]es will be distributed through From what players saw during the game is not yet knownBlizzcon 2008 and 2009 demos, and still something the design team is working on. They may follow something like the [[bosses in Diablo 3 are much as they were in Diablo 2]] system of . SuperUniques in a few {{iw|SuperUniques}} and set, scripted locations, with lots of champions and random bosses, or they may break away from that tradition. What we do know is that (with random modifiers) scattered around the bosses will be huge, and have a lot rest of individual stylingthe game world. One boss battle is shown at the end of  No players have yet seen any Act Bosses, with even the mighty [[Siegebreaker Assault Beast]] from the WWI 2008]] [[gameplay movie]](who was 10x larger than any monster in Diablo 2) said to be a not especially impressive enemy, and it's an amazing fight against taking the game as a whole. * See the [[Siegebreaker Assault Beastboss]], an enemy far larger than all of Diablo II's act bosses put togetheres page for many more details and comments from the development team on this issue.
==Behavior/AI==