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Barbarian skill archive

2,917 bytes added, 16:30, 4 January 2010
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Please note that the [[Fury]] development has changed how many skills work as well. It started out as [[Mana]], but was changed to a Fury globe, much like a Warrior's "Rage" in [[World of WarCraft]], and is currently a set of three Fury Orbs, which fills up during combat and is used for the more spectacular skills. Many skills have no cost beside the [[cooldown]].
See the [[skill|skill article]] for further details on how the tier systems evolved, and the skill system in general.
===Tier 1 Skills===
<b>[[Frenzy]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Rune Sockets:''' 1
Higher levels in this skill (which were not enabled at BlizzCon 2008) will presumably increase the bonuses to damage and other properties as well.
<br><br><b>[[Bad Temper]]</b>- {{Class skill archive status|Changed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 0
<b>[[Power of the Berserker]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 0
Like the other Barbarian passive damage bonuses, this one does nothing for his to/hit. In fact, there aren't any Barbarian skills that boost to/hit, which is one of the mysteries of the game design, at this point.
<br><br><b>[[Heightened Senses]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 0
It's unknown if the skill continues to increase by 4% forever, or if diminishing returns set in at some point.
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===Tier 2 Skills===
<b>[[Terrifying Shout]]</b>- {{Class skill archive status|Removed=A}}
* '''Active Skill'''
* '''Rune Sockets:''' 1
* Rank 3: Shout with great ferocity, reducing damage done by enemies within 24 feet by 70% for 18 seconds.
<br><br><b>[[Onslaught]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Rune Sockets:''' 0
This was another description that was very hard to read, so no values are available. The skill's function is clear, though. It increases the Barbarian's attack speed for a few seconds, and drains Fury all the while. It runs for the allowed duration (around 10 seconds per use) or until the Fury runs out. (More Fury can be added while this skill is in use, of course. Hitting things with a super speed Barbarian is a great way to add Fury, after all.)
<br><br><b>[[Double Strike]]</b>- {{Class skill archive status|Changed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 1
The Barbarian uses both weapons to attack when dual wielding; the attack just isn't much faster than it would be while holding a single weapon. This skill gives a % chance to hit an individual enemy twice, very quickly, once with each weapon.
<br><br><b>[[Strong Constitution]]</b>- {{Class skill archive status|Unchanged=A}} since [[BlizzCon 2009]].
* '''Passive Skill'''
* '''Rune Sockets:''' 0
A skill that sounds like it will be mandatory for most every Barbarian, unless equipment with health regeneration is common. The amount of regeneration was hard to read in our notes, but it is a low double digit number. Something like 10 or 12. Most likely one point will be enough for regenerating to full health while you are away from keyboard or in any way staying out of combat for a long time. Regeneration is usually not that handy in the middle of intense combat, since it works quite slowly, even at high levels.
<br><br><b>[[Berserker State]]</b>- {{Class skill archive status|Changed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 0
A typical D3 passive skill; boosting one aspect of two other skills from the same skill tree.
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===Tier 3 Skills===
<b>[[Leap Attack]]</b>- {{Class skill archive status|Unchanged=A}}
[[Image:Barb-leap1.jpg|thumb|250px|Leaping over a chasm.]]
* '''Active Skill'''
This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives her weapons down from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie, although this may have been due to the barbarian revisiting an old area in the movie.
<br><br><b>[[Enrage]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Rune Sockets:''' 1
An interesting skill, grants the Barbarian an orb of Fury and enables him to increase Fury generation, but taking more damage while doing so. This would be a useful skill to power up just before entering battle; the Barbarian would fill up one of his Fury orbs very quickly against one or two initial attackers, and by the time the main mob was in range his Fury would be full and the increased damage penalty would have worn off.
<br><br><b>[[Dual Wield Specialization]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 1
A skill any dual wielding barbarian will want to invest heavily in.
<br><br><b>[[Savage]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 1
This tree has a variety of skills to increase [[fury]] generation. Something barbs who specialize in the other trees will surely be envious of.
<br><br><b>[[Increase Speed]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 1
More improvements to other skills in the same tree. Frenzy and Onslaught do not increase movement speed normally, just when this skill is enabled. This seems like a lovely convenience, but perhaps not worth the points, with fast run boots and other speedier movement options. (PvP players will probably find it more useful than PvM players, as is the case in D2.) The increased moving speed will make it easier though to keep your fury bar up, since you take less time to get from one pack of monsters to the next one.
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===Tier 4 Skills===
<b>[[Whirlwind]]</b>- {{Class skill archive status|Changed=A}}
[[Image:Barb-ww1.jpg|thumb|250px|Whirling up some goat jerky.]]
* '''Active Skill'''
The damage values listed above were seen in the [[WWI 2008]] gameplay movie. Updated values at [[BlizzCon 2008]] in October were not recorded, so regard these numbers with suspicion.
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<div style="clear:both;"></div>
<b>[[Slashing Strike]]</b>- {{Class skill archive status|Unchanged=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 1
Sounds like a very powerful skill, granting a chance to hit all nearby enemies with every attack. This would be hugely valuable when taking on large packs. On the other hand this probably won't affect some skills (like whirlwind or furious charge), making slashing strike less tempting for those specialized in those attacks.
<b>[[Relentless Attacks]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 0
<b>[[Destroy Armor]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Rune Sockets:''' 0
This skill was marked with the NYI (Not Yet Implemented) tag, and had no values listed for how much it would reduce armor.
<br><br>  {{clear-both}}
===Tier 1 Skills===
<b>[[Bash]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Rune Sockets:''' 1
Like all the active skills in the BlizzCon demo, Bash could only have one point added to it. This was not the case with skills when D3 debuted at the WWI in Paris, and it will almost certainly not be the case with active skills in the final game.
<br><br><b>[[Inspiration]]</b>- {{Class skill archive status|Changed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
The figures on this one are suspect, since our notes were very hard to decipher. The function is clear though. This mastery boosts all critical hit damage, and increases the damage of other hits as well. It's not clear what "added hits" are, though. Possibly a mis-transcription of the skill hover text.
<br><br><b>[[Power of the Juggernaut]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
This is possibly the most straight-forward skill in the entire game. Obvious function, straight linear progression of improvement. It's almost akin to a Juggernaut Weapons Mastery, but note that it only increases the damage, not the to/hit.
<br><br><b>[[Unnamed Skill]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
We missed the name of this skill, but got the description. The stats are sketchy, and may not be exactly these numbers, but the overall function is clear. This one causes the Barbarian to take less damage as his/her hit points decrease. Handy!
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===Tier 2 Skills===
<b>[[Cleave]]</b>- {{Class skill archive status|Changed=A}}
[[Image:Barb-cleave2.jpg|thumb|250px|Cleave.]]
* '''Active Skill'''
This skill was a handy way to hit multiple enemies in the Blizzcon build. More points in this skill will likely increase the damage and perhaps the number of hittable targets as well.
<br><br><b>[[Ground Stomp]]</b>- {{Class skill archive status|Changed=A}}
[[Image:Barb-stomp1.jpg|thumb|250px]]
* '''Active Skill'''
The figures are suspect on this one, since they were heard to read from our notes. The function is clear though, and in fact this skill has been seen in use in gameplay movies. It's a simple war cry-like skill that knocks back and stuns nearby monsters. It would presumably not work on bosses and other larger enemies, but that's not clear yet. As of June it was said to have no cost to Fury reserves but would be subject to a cooldown[http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/].
<br><br><b>[[Focused Strength]]</b>- {{Class skill archive status|Removed=A}}
* ''' Passive Skill'''
* '''Max Rank:''' 15
This one is somewhat muted by the fact that attributes can't be player-assigned in D3, since that keeps a player from going with a "titan" build and putting 400 points into strength, which would make this skill enormously powerful. As it is, this will be most useful for barbarians who have a lot of +strength equipment on.
<br><br><b>[[Stubborn]]</b>- {{Class skill archive status|Changed=A}}
* ''' Passive Skill'''
* '''Max Rank:''' 15
As with all of these skills, the values will likely change during development. This skill lets the Barbarian be less slowed by enemy slowing effects, which may be a huge bonus, depending upon how common such effects are and how common equipment with such resistances are. We have no idea, at this early point, but clearly there will be some, to make this skill useful.
<br><br><b>[[Recovery]]</b>- {{Class skill archive status|Unchanged=A}}
* ''' Passive Skill'''
* '''Max Rank:''' 0/15
The tier 2 skill Scavenge in the [[Battlemaster Skill Tree]] increases the odds of health globes dropping. Points in both would certainly make for a healthier Barbarian.
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===Tier 3 Skills===
<b>[[Revenge]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Max Rank:''' 1
The first line about a 10% chance to be usable isn't clear. Is being hit a requirement before this may be used? Or does the skill trigger automatically on 10% of the times the Barbarian is hit? Triggering automatically would make it very powerful; giving the barbarian a free hit on and plenty of life from every enemy in range during every battle.
<br><br><b>[[Taunt]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Max Rank:''' 1
No other description of this one was provided in the Blizzcon build. Range, % of working, effect on monsters, rage cost, etc. Presumably it would be useful to bring running enemies in close, but aside from some very low damage bats, there weren't any monsters seen in the BlizzCon demo who didn't do this anyway. Perhaps the skill causes ranged attackers and monster mages to move into melee range? Or could it be useful in multiplayer games to lure dangerous foes away from weaker party members?
<br><br><b>[[Stunning Blows]]</b>- {{Class skill archive status|Removed=A}}
* ''' Passive Skill'''
* '''Max Rank:''' 15
A powerful passive indeed, giving every skill in this tree a chance to stun enemies. A very small chance, albeit it, and it's just for Juggernaut skills; not skills in the other trees.
<br><br><b>[[Two-Handed Weapon Specialization]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
<b>[[Invigorated]]</b>- {{Class skill archive status|Changed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
A boost to strength every time the Barbarian heals, or just picks up a health globe (if he's already at full strength). It's unknown if more points will raise the strength increase, the duration, or both.
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===Tier 4 Skills===
<b>[[Seismic Slam]]</b>- {{Class skill archive status|Changed=A}}
[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]
* '''Active Skill'''
:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.
<br><br><b>[[Iron Will]]</b>- {{Class skill archive status|Removed=A}}
* ''' Passive Skill'''
* '''Max Rank:''' 15
<b>[[Crushing Blows]]</b>- {{Class skill archive status|Removed=A}}
* ''' Passive Skill'''
* '''Max Rank:''' 15
<b>[[Seismic Effect]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
<br><br>{{clear-both}}
===Tier 1 Skills===
<b>[[Battle Rage]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Max Rank:''' 1
The Perseverence skill increases the duration of this and other warcries, so more points in this one would presumably increase the damage bonuses.
<br><br><b>[[Perseverance]]</b>- {{Class skill archive status|Removed=A}}
* Passive
* Max Rank: 0/15
A basic war cries mastery, increasing their duration but not boosting their effect. Likely this one increases 10% per skill point invested.
<br><br><b>[[Power of the Battlemaster]]</b>{{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
This passive sounds like the weapon mastery skills of D2, but note the differences. This does nothing to boost Attack Rating, and furthermore, it only boosts the damage of skills in this skill tree. Not overall weapon damage, or the damage of skills in the Barbarian's other skill trees.
<br><br><b>[[Iron Skin]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive skill'''
* '''Max Rank: 15
Like Power of the Battlemaster, this one seems to increase at a steady 10% per skill level.
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===Tier 2 Skills===
<b>[[Hammer of the Ancients]]</b>- {{Class skill archive status|Changed=A}}
[[Image:Icon-hammeroftheancients.jpg|left|Hammer of the Ancients Skill Icon]]
</gallery>
<br><br><b>[[Battle Cry]]</b>- {{Class skill archive status|Changed=A}}
[[Image:Icon-battlecry.jpg|left|Battlecry Skill Icon]]
</gallery>
<br><br><b>[[Scavenge]]</b>- {{Class skill archive status|Changed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
This would not only help the Barbarian; it would make him more popular in parties, since the healing from health globes is shared to all nearby characters.
<br><br><b>[[Critical Attacks]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive skill'''
* '''Description:''' Increases the damage bonus of critical hits.
<b>[[Shield Specialization]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
This makes logical sense. Pebbles will bounce off of a shield without effect, but if something huge hits, it's still going to hurt; just less than it would if you hadn't blocked it at all.
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===Tier 3 Skills===
<b>[[Furious Charge]]</b>- {{Class skill archive status|Changed=A}}
[[Image:Icon-furiouscharge.jpg|left|Furious Charge Skill Icon]]
</gallery>
<br><br><b>[[Ignore Pain]]</b>- {{Class skill archive status|Changed=A}}
* '''Active Skill'''
* '''Max Rank:''' 15
<br><br><b>[[Deliberate Defense]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 0/15
<br><br><b>[[Improved Battle Rage]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank:''' 15
<b>[[Death Proof]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank: 15
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===Tier 4 Skills===
<b>[[Inspiring Presence]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive Skill'''
* '''Max Rank: Rank 15
* '''Fury cost:''' None
We couldn't read the name of the skills listed in this one. [[Berserker_Skill_Tree#Terrifying_Shout|Terrifying Shout]] was a decent match for one name, but it's in another skill tree, so it's probably wrong. The other skill name doesn't look like any Barbarian skill. At any rate, this skill is planned to increase the effect of two other skills, which is a fairly standard application of masteries in D3. It was not yet activated in the Blizzcon build.
<br><br><b>[[Natural Resistance]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive skill'''
* '''Max Rank:''' 15
The passive from D2 returns, but with a much reduced initial bonus. How much this one would be worth long term depends on how much the returns diminish by, as well as how easy it is to achieve a high resistance just from equipment. (And how useful/necessary resistances are in D3.)
<br><br><b>[[Mighty Hammer]]</b>- {{Class skill archive status|Removed=A}}
* '''Passive skill'''
* '''Max Rank:''' 15
* '''Description:''' Increases the damage of [[Hammer of the Ancients]].
* '''Fury cost:''' None
This one is clearly a work in progress, without any listed bonuses to damage or critical hit. If you're a [[Hammerdin ]] fan, you probably got your hopes up for a second when you saw this name, eh?
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